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I Was a Teenage Exocolonist Accessibility Report

Our accessibility experts are yet to assess I Was a Teenage Exocolonist. If you'd like to suggest accessibility features we should record for I Was a Teenage Exocolonist, let us know on Twitter or via email.

I Was a Teenage Exocolonist is a narrative game about growing through teenage years on an alien planet. It's played by making choices about who to help or which skills to master over the ten years. This determines the course of your life on the colony and builds a collection of cards that relate to your life, memories and events. You progress through a living breathing history that takes multiple playthroughs to fully understand as you explore, grow up, and fall in love.

Video GameI Was a Teenage Exocolonist
PEGI 12 Video Game Age Rating for I Was a Teenage Exocolonist in UK and Europe

DetailsGame Details

Release Date: 25/08/2022

Platforms: PC, PS4, Switch and Xbox One

Content Rating: PEGI 12

Skill Rating: 10+ year-olds

Players: 1

Genres: Adventure, Communication, Narrative and Puzzle

Pieces: Cards

Developer: Northway Games (@NorthwayGames)

Costs: Purchase cost


System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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