We've documented 4 accessibility features for Icarus First Cohort, including Colour Blind Friendly, Remap Mouse and Keyboard, Mouse and Keys and Mouse Alone. It has features in Controls and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Icarus First Cohort accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Game Details
Release Date: 01/12/2021
Out Now: PC
Players: 1 (8 online)
Genres: Role-Play, Strategy (Action, Simulation and Stealth)
Accessibility: 4 features
Components: 3D Third-Person, Day and Night, Open World, Persistant World and Weather
Developer: Rocket Werkz (@RocketWerkz)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Icarus First Cohort which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Similar Games With More Accessibility Features for Controls
If you want to play Icarus First Cohort, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wildmender (10 Controls Features)
- Horizon Forbidden West (10 Controls Features)
- Rust (10 Controls Features)
- Palworld (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Icarus First Cohort which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Icarus First Cohort, and offer accessibility features for Difficulty:
- Palworld (3 Difficulty Features)
- Wildmender (3 Difficulty Features)
- Horizon Forbidden West (3 Difficulty Features)
- Ark: Survival Evolved (3 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Icarus First Cohort which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Icarus First Cohort, and offer accessibility features for Getting Started:
- Wildmender (6 Getting Started Features)
- Slime Rancher (6 Getting Started Features)
- Horizon Forbidden West (5 Getting Started Features)
- Horizon Zero Dawn (5 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Icarus First Cohort which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Icarus First Cohort, and offer accessibility features for Reading:
- Horizon Zero Dawn (6 Reading Features)
- Wildmender (5 Reading Features)
- Away: The Survival Series (4 Reading Features)
- Horizon Forbidden West (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Icarus First Cohort which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Icarus First Cohort, and offer accessibility features for Navigation:
- Wildmender (8 Navigation Features)
- Horizon Forbidden West (7 Navigation Features)
- Seabeard (5 Navigation Features)
- Horizon Zero Dawn (5 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Icarus First Cohort which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Icarus First Cohort, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Horizon Forbidden West (5 Visual Features)
- Slime Rancher (5 Visual Features)
- Hearts of Iron IV (4 Visual Features)
- Wildmender (4 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Icarus First Cohort which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Icarus First Cohort, and offer accessibility features for Audio:
- Horizon Zero Dawn (3 Audio Features)
- Hearts of Iron IV (2 Audio Features)
- Palworld (2 Audio Features)
- Wildmender (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Icarus First Cohort which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Icarus First Cohort, and offer accessibility features for Communication:
- Rust (4 Communication Features)
- Hearts of Iron IV (3 Communication Features)
- Barotrauma (3 Communication Features)
- Wildmender (3 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson