We've documented 25 accessibility features for Jets'n'Guns 2, including Fully Voiced (Or No Speech), Large Text, Select Difficulty, No Repeated Pressing and Remap Buttons. Its accessibility is strongest in Controls and Navigation but it also has features in Reading, Getting Started, Visual, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Jets'n'Guns 2 (Series) accessibility 17 months ago.
Accessibility Notes
The game is very fast-paced, and you often need to move and react very quickly to avoid incoming attacks. You need to hold down a button to fire, so any extra action then means you need to simultaneously press multiple buttons. Because the screen is always moving forward there is essentially a time limit on the levels, so it's not low-pressure.
Text can be made large and most of it is high contrast, but there are some sections where it isn't due to low contrast with the background, like the "Checkpoint Reached" text that appears during play.
Many objects during levels can be quite small and also difficult to distinguish because of low contrast. There are frequent flashes and busy backgrounds.
Game Details
Release Date: 19/11/2004, updated in 2024
Out Now: Mac, PC, PS4, PS5 and Switch
Skill Rating: 10+ year-olds
Players: 1-2
Genres: Shooting (Action, Adventure and Role-Play)
Accessibility: 25 features
Components: 2D Side-On and Pixels
Developer: Rake In Grass (@RakeInGrass)
Costs: Purchase cost
Controls
We've documented 7 accessibility features for Controls in Jets'n'Guns 2 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Jets'n'Guns 2, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Drone The Game (9 Controls Features)
- Trifox (8 Controls Features)
- Vampire Survivors (8 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Jets'n'Guns 2 which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Jets'n'Guns 2, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Astro Aqua Kitty (2 Difficulty Features)
- Trifox (2 Difficulty Features)
- Air Twister (2 Difficulty Features)
- Vampire Survivors (2 Difficulty Features)
Getting Started
We've documented 3 accessibility features for Getting Started in Jets'n'Guns 2 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Jets'n'Guns 2, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Trifox (6 Getting Started Features)
- Space Marauder (6 Getting Started Features)
- The Knight Witch (4 Getting Started Features)
- Astro Aqua Kitty (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Jets'n'Guns 2 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Jets'n'Guns 2, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Space Marauder (7 Reading Features)
- Star Wars: Squadrons (6 Reading Features)
- Air Twister (5 Reading Features)
- Enter The Gungeon (5 Reading Features)
Navigation
We've documented 5 accessibility features for Navigation in Jets'n'Guns 2 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Jets'n'Guns 2, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
- Astro Aqua Kitty (6 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Jets'n'Guns 2 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Jets'n'Guns 2, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Trifox (8 Visual Features)
- Thoth (7 Visual Features)
- The Knight Witch (5 Visual Features)
- Vampire Survivors (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Jets'n'Guns 2 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Jets'n'Guns 2, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars: Squadrons (4 Audio Features)
- Trifox (3 Audio Features)
- Vampire Survivors (3 Audio Features)
- Enter The Gungeon (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall