We've documented 14 accessibility features for Karawan, including Large Text, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Karawan accessibility 2 years ago.
Accessibility Notes
While you can buy a map, you do not have it from the start. The text throughout the game is large, and contrasts well with the background colour.
While you are against the clock in terms of getting to the portal before the whole world crumbles, individual actions and events don't require quick reactions.
Game Details
Release Date: 04/10/2021
Price: Free
Out Now: Mac and PC
Skill Rating: 9+ year-olds
Players: 1
Genres: Battle, Collecting, Traversal (Narrative, Puzzle, Simulation and Strategy)
Accessibility: 14 features
Components: 2D Overhead and Grid
Developer: Bippin Bits (@BippinBits)
Costs: Free
Controls
We've documented 4 accessibility features for Controls in Karawan which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Karawan, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft (11 Controls Features)
- Before We Leave (8 Controls Features)
- Rob Riches (7 Controls Features)
- Mini Metro (7 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Karawan which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Karawan, and offer accessibility features for Difficulty:
- Minecraft (3 Difficulty Features)
- Lueur and the Dim Settlers (1 Difficulty Feature)
- Land Above Sea Below (1 Difficulty Feature)
- Stacklands (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Karawan which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Similar Games With More Accessibility Features for Getting Started
If you want to play Karawan, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Lueur and the Dim Settlers (11 Getting Started Features)
- Before We Leave (8 Getting Started Features)
- Minecraft (7 Getting Started Features)
- Billy Bumbum: A Cheeky Puzzler (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Karawan which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Karawan, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Apico (6 Reading Features)
- Kiri's Garden (5 Reading Features)
- Minecraft (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Karawan which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Karawan, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft (7 Navigation Features)
- Lueur and the Dim Settlers (4 Navigation Features)
- Apico (3 Navigation Features)
- Before We Leave (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Karawan which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Karawan, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Mini Metro (8 Visual Features)
- Stacklands (7 Visual Features)
- Lueur and the Dim Settlers (6 Visual Features)
- The Block (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Karawan which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Karawan, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Minecraft (4 Audio Features)
- Rob Riches (2 Audio Features)
- Apico (2 Audio Features)
- Dorfromantik (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall