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Kingdom Builder Accessibility Report

We've documented 20 accessibility features for Kingdom Builder in the Difficulty, Getting Started, Reading, Physical, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Kingdom Builder is a strategy world-building game where you create a kingdom by placing settlers' houses. You work to build settlements with positions and orientations that meet three specific criteria chosen at the start. This, along with special Location abilities that let you move and grow your settlement in different ways, create a game that is both simple to learn but has considerable depth.

NotesAccessibility Notes


The game relies on contextual information (size, adjacency and orientation of terrain, placement of settlements) being processed from visual cues. there is a lot of detail to distinguish and then a lot to keep track of, particularly considering the layered scoring.

Board GameKingdom Builder
ACCESSIBILITY REPORT

DetailsGame Details

Skill Rating: 8+ year-olds

Release Date: 01/01/2011

Genres: Strategy and World Building

Accessibility: 20 features

Pieces: Board, Dice, Placeables, Score Board and Tokens

Developer: Real Queen Games (@Real_QueenGames)

Players: 2-4

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Kingdom Builder which deal with how you can adjust the challenge of play.

Difficulty Options

No Memorisation Advantage: You don’t need to memorise and recall the state of the game, cards played, sequences and resources to play the game well. Players who are able to do this more easily are not at an advantage.

No Colour Advantage: Game can be played without colour-blindness being a barrier to performance.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Kingdom Builder, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Kingdom Builder which deal with what support is offered to get started with the game.

Assistance Progressing

These features aid your progress through the game offering different ways of managing your pieces and progression.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions. This means you don't need to quickly respond to events in the game or other players.

Low Pressure: Decisions aren’t time-limited so you can take your time with each action.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Kingdom Builder, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Kingdom Builder which deals with how much reading or listening comprehension is required, how well the game provides accessible text.

Reading Level

How much reading is required to play the game and how complex the language is.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Kingdom Builder, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

PhysicalPhysical

We've documented 8 accessibility features for Physical in Kingdom Builder which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

Components are Replaceable: Game components can be replaced with alternatives that meet an accessibility requirement, that don’t conflict with game mechanics (needing to pick randomly from a bag) or another physical aspect of the game (board indentations).

No Non-Standard Dice (Or No Dice): The game uses standard numerical dice, doesn’t need dice to play or ensures dice are readable by touch.

No Tiny Pieces: Game pieces are not very small. The target size for this is not less than 20mm wide and not less than 2mm thick.

No Paper Money: The game doesn’t use paper money.

Cards

How the game assists interaction, manipulation and management of game cards.

Large Card Size: Cards in the game at least the size of a standard playing card (64mm x 89mm). This ensures the cards work with accessibility equipment like card-holders and shufflers.

Limited Hand Management: You don’t need to hold more than 8 cards in your hand. This includes games with larger hands that require minimal in-hand card management.

No Excessive Card Shuffling: You don’t need to shuffle the deck of cards more than twice per total play of the game. This wouldn’t include games like Poker.

No Right-Handed Advantage: Cards don't position key information in corners that favours right-handed in-hand card arrangements.

 

Similar Games With More Accessibility Features for Physical

If you want to play Kingdom Builder, but it doesn't offer the Physical accessibility features you require, these similar games extend the Physical accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Kingdom Builder which deal with how well the game offers visual clarity and adjustments to accommodate visual needs.

Printed Visibility

How well the art on (and design of) components support a range of visual needs.

Colour Blind Friendly Design: Game prioritises the use of colour blind friendly palettes. This eases distinguishing elements of the game where colour is used. Ensure colour blind supporting graphics can be easily described or verbalised.

Double-Coding Colour: Colour is not the only way to distinguish elements. This includes games that make use of texture, shapes, symbols or other visual differentiation, to supplement colour information.

High Contrast Colours: Use high contrasting colours between background and visual elements. This is a ratio of at least 4:1.

 

Similar Games With More Accessibility Features for Visual

If you want to play Kingdom Builder, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 4 accessibility features for Audio in Kingdom Builder which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

Audio Cues Mirrored Visually (Or no critical audio signals): Where audio cues (soundtrack, player utterances and shouts) are critical for play, there are visual equivalents to ensure players with hearing impairments aren’t disadvantaged as a result of the loss of incidental sound.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used, this is only included if communication can be low pressure.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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