We've documented 17 accessibility features for Kingdom Hearts: Melody of Memory, including Fully Voiced (Or No Speech), Custom Difficulty, Select Difficulty, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Visual and Difficulty but it also has features in Reading, Getting Started, Controls, Navigation, Audio and Communication to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 11/11/2020
Out Now: PS4 and Switch
Skill Rating: 8+ year-olds
Players: 1-2 (2 online)
Accessibility: 17 features
Components: 2D Overhead and Grid
Developer: Square Enix (@SquareEnix)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Kingdom Hearts: Melody of Memory which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Similar Games With More Accessibility Features for Controls
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Hi-Fi Rush (12 Controls Features)
- Sequence Storm (9 Controls Features)
- Trombone Champ (6 Controls Features)
- Kingdom Hearts (5 Controls Features)
Difficulty
We've documented 3 accessibility features for Difficulty in Kingdom Hearts: Melody of Memory which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Getting Started
We've documented 2 accessibility features for Getting Started in Kingdom Hearts: Melody of Memory which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Sequence Storm (10 Getting Started Features)
- Hi-Fi Rush (6 Getting Started Features)
- Trombone Champ (5 Getting Started Features)
- Wii Music (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Kingdom Hearts: Melody of Memory which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
Some Speech Subtitled: Some spoken content has subtitles. This reduces the pressure on interpreting all the spoken content, although not everything is captured textually.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Hi-Fi Rush (7 Reading Features)
- HarmoKnight (6 Reading Features)
- Sequence Storm (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Kingdom Hearts: Melody of Memory which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Hexagroove: Tactical DJ (3 Navigation Features)
- Hi-Fi Rush (2 Navigation Features)
- Kingdom Hearts (2 Navigation Features)
- Sequence Storm (2 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Kingdom Hearts: Melody of Memory which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Trombone Champ (6 Visual Features)
- Sequence Storm (6 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Kingdom Hearts: Melody of Memory which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Kingdom Hearts: Melody of Memory, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Hi-Fi Rush (3 Audio Features)
- HarmoKnight (3 Audio Features)
- Trombone Champ (2 Audio Features)
- Sequence Storm (2 Audio Features)
Communication
We've documented 1 accessibility feature for Communication in Kingdom Hearts: Melody of Memory which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Jonah Monaghan