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Kingdomino Accessibility Report

We've documented 26 accessibility features for Kingdomino in the Difficulty, Getting Started, Reading, Physical, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Kingdomino is a kingdom-building game where you place domino tiles to match terrain types and score points. As you play, you build a territory in a grid that requires careful consideration of where dominoes are placed to maximise points. What makes this fun to play is the need to balance your choice of tile against an attempt to gain the first turn in the next round. So players are rewarded for forward thinking and careful tile placement.

NotesAccessibility Notes


This report applies to the latest version of Kingdomino. Older versions may have different accessibility profiles.

There are some issues with the colour palette, particularly for those with Tritanopia, but this can be solved with the replacement of Meeples. The game does use icons but these can be hard to see because of contrast on some scenarios.

Although you can play without tracking pieces, probability and region positioning, but this is a part of the enjoyment of the game.

Report informed by Meeple Like Us assessment which offers an extended review.

Board GameKingdomino
ACCESSIBILITY REPORT

DetailsGame Details

Release Date: 01/03/2017

Price: 15% off

Skill Rating: 6+ year-olds

Players: 2-4

Genres: Collecting, Sequencing and World Building

Accessibility: 26 features

Pieces: Figures and Placeables

Developer: Blue Orange Games (@BlueOrangeGames)

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Kingdomino which deal with how you can adjust the challenge of play.

Difficulty Options

No Deceit Advantage: No game mechanic where players need to deceive each other to progress. This includes bluffing and lying.

No Colour Advantage: Game can be played without colour-blindness being a barrier to performance.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Kingdomino, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 6 accessibility features for Getting Started in Kingdomino which deal with what support is offered to get started with the game.

Assistance Getting Started

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Clear Manual: Game provides a manual that breaks play into number sections, groups information sensibly and uses illustrative pictures.

Electronic Version of Manual: A free online version of the manual provided by the publisher.

Getting Started Video: Game provides a tutorial video to get you started. This video must include subtitles and offer real examples of play.

Assistance Progressing

These features aid your progress through the game offering different ways of managing your pieces and progression.

Play Order Tokens (Or play order doesn’t change): Where player order impacts the game or there are multiple play phases the game provides a means of keeping track of this. Includes provision of play order tokens or use of piece/board orientation.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions. This means you don't need to quickly respond to events in the game or other players.

Low Pressure: Decisions aren’t time-limited so you can take your time with each action.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Kingdomino, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 7 accessibility features for Reading in Kingdomino which deal with how much reading or listening comprehension is required, how well the game provides accessible text.

Reading Level

How much reading is required to play the game and how complex the language is.

No Text: No text in the game at all. This means the game is language independent.

Necessary Text Visibility

How clear is the required text to play the game.

Large Clear Text on Board (Or no text required): Text is large and clear font at least 8mm tall (22pt) on the board and any other elements that are at a distance to the player.

Large Clear Text on Cards (Or no text required): Text is large and clear 5mm tall (14pt) on the pieces that you can hold close to read.

High Contrast Text (Or no text required): Text colour contrasts to the background. The text in instructions and other information is presented in high contrast ideally with a solid background.

QR Code For Text (Or no text required): QR codes that trigger voiced versions of the text to be played audibly.

Primary and Secondary Text Distinguishable (Or no text required): Game separates non-essential flavour text from essential gameplay text, to ease comprehension. Includes games that don't have flavour text.

Information Orientation: You don’t have to read text or symbols upside-down to play the game effectively.

 

Similar Games With More Accessibility Features for Reading

If you want to play Kingdomino, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

PhysicalPhysical

We've documented 6 accessibility features for Physical in Kingdomino which deal with how you interact with the game components and how accommodating these are of different requirements.

Pieces

How the game components accommodate interactions through touch, shape, texture and colour.

No Non-Standard Dice (Or No Dice): The game uses standard numerical dice, doesn’t need dice to play or ensures dice are readable by touch.

No Tiny Pieces: Game pieces are not very small. This doesn't cover cards. The target size for this is not less than 20mm wide and not less than 2mm thick.

No Paper Money: The game doesn’t use paper money.

No Sprawl: You can play the game on a small surface (train table or hospital bed table) of approximately 1/2 meter square. Or you can manage this in a small space easily.

Placement

How the game assists interaction, manipulation, management and placement of game pieces.

Player Components Not Shared: Key components are not shared so you can organise them as best suits your needs. Keeping them close to you. Organising them in useful groupings.

No Fiddly Placement: No movement or manipulation of small pieces or cards in limited space on a board or other location.

 

Similar Games With More Accessibility Features for Physical

If you want to play Kingdomino, but it doesn't offer the Physical accessibility features you require, these similar games extend the Physical accessibility:

VisualVisual

We've documented 1 accessibility feature for Visual in Kingdomino which deals with how well the game offers visual clarity and adjustments to accommodate visual needs.

Component Identifiability

How easy it is to see and identify the components you need to work with to play the game.

No Close Inspection Disadvantage: If necessary, players can inspect similar pieces to distinguish them without time limit or risk of leaking gameplay intention.

 

Similar Games With More Accessibility Features for Visual

If you want to play Kingdomino, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 4 accessibility features for Audio in Kingdomino which deal with how the game supports player communication to meet a range of requirements.

Communication

How the game accommodates different styles of communication, particularly non-verbal.

Audio Cues Mirrored Visually (Or no critical audio signals): Where audio cues (soundtrack, player utterances and shouts) are critical for play, there are visual equivalents to ensure players with hearing impairments aren’t disadvantaged as a result of the loss of incidental sound.

No Pressured Reveals: No reliance on revealing actions or choices simultaneously. This ensures players who can’t perform the revealing action in real-time aren’t excluded.

No Pressured Communication: Game doesn’t require you to speak over (or louder or faster than) other players. The game includes gaps where only a single player is permitted to communicate and make their point.

Playable Without Hearing: You can play the game without the need to hear other players or sound made by game elements. Where other communication channels can be used if you have a supportive set of players, this is only included if communication can be low pressure.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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