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Krunker Accessibility Report

We've documented 20 accessibility features for Krunker in the Difficulty, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Krunker (Krunker.io and Krunker Free) is a shooting game where you compete against online opponents in various maps. As you level up you unlock weapons that help you in the game. It's unusual because you play it in any web browser with no need to download anything.

NotesAccessibility Notes

This is an online game, so difficulty comes from the opponent players. You can set up your own server and play with friends. There is minimal reading required, although it is there for navigating menus, marketplace and weapon details. The chat boxes can be adjusted significantly both size, opacity and outline colour.

You can adjust field of view, disable weapon animation and scale the user interface. Change the colour and opacity of interface items like health bars, crosshairs and enemy names. You can also adjust the appearance of crosshairs and hit markers. You can adjust the size and colour of pop-up health markers.

DetailsGame Details

Expected Content Rating: PEGI 12

Skill Rating: 12+ year-olds

Release Date: 29/01/2019

Price: Free

Platforms: Web

Genres: Action and Shooting

Accessibility: 20 features

Developer: Krunkerio (@Krunkerio)

Players: You can play this with 10 players online

Costs: Free. Season pass and in-game 'loot box' purchases

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Krunker which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Competitive Difficulty: Difficulty not adjustable, because you compete against other players.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Krunker, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Krunker which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Krunker, and offer accessibility features for Getting Started:

ReadingReading

We've documented 2 accessibility features for Reading in Krunker which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

 

Similar Games With More Accessibility Features for Reading

If you want to play Krunker, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 2 accessibility features for Navigation in Krunker which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Head-Up Display

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Krunker, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

We've documented 6 accessibility features for Controls in Krunker which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.

 

Similar Games With More Accessibility Features for Controls

If you want to play Krunker, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We've documented 6 accessibility features for Visual in Krunker which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

Colour Options

Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

AudioAudio

We've documented 1 accessibility feature for Audio in Krunker which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

 

Similar Games With More Accessibility Features for Audio

If you want to play Krunker, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 2 accessibility features for Communication in Krunker which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players by speaking with headset.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and @JonahMonaghan


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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