Little Bug Accessibility Report
We've documented 16 accessibility features for Little Bug in the Getting Started, Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Little Bug is a running and jumping game where you move through a surreal, abstract world by swinging on ropes. Unlike similar games, you control both character movement and the position of a helper spirit that can shoot and levitate you. This unusual gameplay is complemented by a poignant story of a girl and her struggling single mother, where you help the child navigate various trials in an attempt to restore their fractured relationship. It's a tale of trauma and forgiveness, healing and relationships.
Although the text is always a contrasting colour to the background (typically light blue or white), it can be quite small and it is animated to shake slightly, making it at times quite difficult to read. In addition, there is no voice acting, so reading the text is the only way to glean information. When someone is speaking, it is clearly indicated with a glowing speech bubble surrounding the text. While the game's background is quite dark, much of the foreground is brightly coloured with neon pink and blue, and interactive elements like breakable platforms glow.
The game can be played with either a controller or a mouse and keyboard. To use a rope, a core gameplay feature, you need to hold down a button. All events have sound effects, but some are rather nondescript and could be misconstrued as part of the overall ambient sound or soundtrack. The game can be played without sound.
We haven’t documented any accessibility features for Difficulty in Little Bug which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. The following games are similar to Little Bug, and offer accessibility features for Difficulty:
We've documented 3 accessibility features for Getting Started in Little Bug which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Little Bug, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 3 accessibility features for Reading in Little Bug which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Little Bug, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Little Bug which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Little Bug, and offer accessibility features for Navigation:
We've documented 4 accessibility features for Controls in Little Bug which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Little Bug, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 4 accessibility features for Visual in Little Bug which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Little Bug, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Little Bug which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Little Bug, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.