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Little
Nightmares II
5 Accessibility Features

We've documented 5 accessibility features for Little Nightmares II, including Remap Buttons, Multiple Buttons & Single Stick, Minimal Reading, Remap Mouse and Keyboard and Mouse and Keys. It has features in Controls and Reading to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Little Nightmares II is a running and jumping game wrapped in a horror theme. You play a little boy named Mono who explores a dark and disturbing world. On your journey, you meet a little girl called Six and together you try to survive and uncover the dark secrets of "The Pale City".

DetailsGame Details

Release Date: 10/02/2021

Out Now: PC, PS4, PS5, Stadia, Switch, Xbox One and Xbox X|S

Players: 1

Genres: Narrative, Traversal (Action, Platform and Puzzle)

Accessibility: 5 features

Components: 2D Side-On

Developer: Tarsier Studios (@TarsierStudios)

Costs: Purchase cost, In-Game Purchases and In-Game Pass

 

ControlsControls

We've documented 4 accessibility features for Controls in Little Nightmares II which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

 

Similar Games With More Accessibility Features for Controls

If you want to play Little Nightmares II, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Little Nightmares II which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Little Nightmares II, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Little Nightmares II which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Little Nightmares II, and offer accessibility features for Getting Started:

ReadingReading

We've documented 1 accessibility feature for Reading in Little Nightmares II which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Little Nightmares II, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Little Nightmares II which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Little Nightmares II, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Little Nightmares II which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Little Nightmares II, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Little Nightmares II which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Little Nightmares II, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors James Rowbotham and Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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