We've documented 24 accessibility features for Lovebirb. Strongest in Visual and Getting Started but also has features in Reading, Controls, Difficulty, Navigation, Audio and Communication to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Lovebirb is a rhythm-based dating game where you play a bird looking for love one date at a time. You play by answering your date’s questions and by showing them your best dance moves.
Release Date: 15/03/2023
Coming Soon: PC
Expected Content Rating: PEGI 3
Genres: Communication, Narrative (Rhythm and Sequencing)
Accessibility: 24 features
Components: 2D Side-On and Cartoon
Developer: Anon Pengu Studio (@AnonPenguStudio)
Costs: Purchase cost
We've documented 3 accessibility features for Controls in Lovebirb which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
If you want to play Lovebirb, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 2 accessibility features for Difficulty in Lovebirb which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
If you want to play Lovebirb, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
We've documented 4 accessibility features for Getting Started in Lovebirb which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
If you want to play Lovebirb, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
We've documented 4 accessibility features for Reading in Lovebirb which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
If you want to play Lovebirb, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 2 accessibility features for Navigation in Lovebirb which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection.
If you want to play Lovebirb, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
We've documented 7 accessibility features for Visual in Lovebirb which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
We've documented 2 accessibility features for Audio in Lovebirb which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
If you want to play Lovebirb, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
We've documented 1 accessibility feature for Communication in Lovebirb which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer no communication or communication with word-less icons, sounds or preset phrases.
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|