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Lucky
Luna
18 Accessibility Features

We've documented 18 accessibility features for Lucky Luna, including Fully Voiced (Or No Speech), Low Pressure, No Button Combos, One Motion Targeted and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Getting Started, Audio and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Lucky Luna is a running and jumping game without the jumping. You swipe the screen to dodge obstacles and use the environment to get around. As you explore the world you uncover secrets about the past like hidden temples, dungeons, and ancient mysteries. It's a familiar format made new by the unique way you move around and engage with the equally novel folklore-inspired narrative and puzzles.

Our accessibility examiner, Ben Kendall, first checked Lucky Luna accessibility 18 months ago.

NotesAccessibility Notes

You swipe the screen to move Luna, with a longer swipe corresponding to a dash. Sometimes, you need to repeat this action multiple times rapidly for example when you need to quickly change direction. You can mirror the controls so you can swipe the other way to Luna's movement, and can adjust Luna's speed. In addition, some areas have obstacles that appear and disappear on a timed basis, meaning you need to cross certain areas in the time they aren't there.

The game automatically saves at the end of each level.

There is some very slight text narration, and all text here and in menus is high contrast and fairly large, but not 1/20th of the height of the screen. The game is generally fairly high contrast, but some objects can blend together.

Because it's played on a 2D plane with very little backtracking, finding the path forward is never a problem.

DetailsGame Details

Release Date: 06/09/2022

Out Now: Android and iOS

Skill Rating: 7+ year-olds

Players: 1

Genres: Puzzle, Traversal (Adventure, Brain Game, Narrative and Platform)

Accessibility: 18 features

Components: 2D Side-On and Pixels

Developer: Builtby Snowman (@BuiltbySnowman)

Costs: Purchase cost

 

ControlsControls

We've documented 4 accessibility features for Controls in Lucky Luna which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Touchscreen

Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.

One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.

Remap Controls

Can customise the controls for the game as follows:

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

 

Similar Games With More Accessibility Features for Controls

If you want to play Lucky Luna, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Lucky Luna which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Lucky Luna, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Lucky Luna which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Lucky Luna, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Lucky Luna which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Lucky Luna, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Lucky Luna which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Lucky Luna, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 4 accessibility features for Visual in Lucky Luna which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Lucky Luna, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Lucky Luna which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Lucky Luna, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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