Luigi's Mansion (Series) Accessibility Report
We've documented 16 accessibility features for Luigi's Mansion in the Controls, Getting Started, Reading, Navigation and Visual areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
The three Luigi's Mansion (Nintendo 3DS, Nintendo Gamecube or Nintendo Switch) games each challenge you to investigate a haunted mansion. As long standing Nintendo character Luigi, you play a ghostbuster to capture various mischievous ghouls. The puzzles are beautifully intricate and a satisfying mystery to solve for all ages.
Accessibility Notes
There is an option in controls to change the right stick sensitivity from omnidirectional to horizontal only. This is used to simplify the use of the torch when searching rooms just looking left and right. If you select this, you can then use the motion controls to change the height Luigi looks at.
Game Details
Release Date: 19/10/2018, updated in 2019
Platforms: 3DS and 2DS, GameCube and Switch
Content Rating: PEGI 7
Skill Rating: 7+ year-olds
Players: 1-8 (8 online)
Genres: Adventure, Collecting (Action, Brain Game, Simulation, Stealth and Traversal)
Accessibility: 16 features
Components: 3D Third-Person
Developer: Nintendo (@Nintendo)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 3 accessibility features for Controls in Luigi's Mansion which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion
Games that can be played with different sorts of motion controllers.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a one-to-one motion for analogue sword or camera movement. It can also be a simple shake to trigger a one-off action. This is sometimes known as Waggle or Shake controls, as popularised by the Wii.
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Luigi's Mansion, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Luigi's Mansion which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Getting Started
We've documented 7 accessibility features for Getting Started in Luigi's Mansion which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Luigi's Mansion, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
Reading
We've documented 3 accessibility features for Reading in Luigi's Mansion which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Luigi's Mansion, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We've documented 1 accessibility feature for Navigation in Luigi's Mansion which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Luigi's Mansion, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Visual
We've documented 2 accessibility features for Visual in Luigi's Mansion which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play Luigi's Mansion, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We haven’t documented any accessibility features for Audio in Luigi's Mansion which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Luigi's Mansion, and offer accessibility features for Audio:
Communication
We haven’t documented any accessibility features for Communication in Luigi's Mansion which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Luigi's Mansion, and offer accessibility features for Communication:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @JonahMonaghan and @GeekDadGamer