Mario Kart Live: Home Circuit Accessibility Report
We've documented 24 accessibility features for Mario Kart Live: Home Circuit in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Mario Kart Live: Home Circuit (Mario Kart Live, MarioKart Home Circuit) is a kart racing game with a difference. You play on the Switch but use it to control a real life Mario kart that races around the floor of your living room. You see the race from the view of the car beamed back to the screen of the Switch and must battle other racers like Luigi and Bowser while also collecting power ups.
There is a map of the course on the screen, although it is quite small. Because of the augmented nature of the game, you can choose to race watching the car or the screen. You need the screen to see opponents and power-ups but well marked out time trial races can be completed without looking at the screen.
Nice tip to make any of the tracks easier: take some detours between gates when mapping the course. When you race you can shortcut these while the AI characters follow them religiously.
Content Rating: PEGI 3
Skill Rating: 10+ year-olds
Release Date: 16/10/2020
Price: 25% off
Genres: Action, Creative, Physically Active, Racing and Sports
Accessibility: 24 features
Players: You can play with 4 players in the same room
Costs: Purchase cost
We've documented 5 accessibility features for Difficulty in Mario Kart Live: Home Circuit which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.
We've documented 3 accessibility features for Getting Started in Mario Kart Live: Home Circuit which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Mario Kart Live: Home Circuit, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
We've documented 5 accessibility features for Reading in Mario Kart Live: Home Circuit which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.
Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
We've documented 4 accessibility features for Navigation in Mario Kart Live: Home Circuit which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Visual Directional Cues: Additional visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Mario Kart Live: Home Circuit, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
We've documented 2 accessibility features for Controls in Mario Kart Live: Home Circuit which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Mario Kart Live: Home Circuit, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 3 accessibility features for Visual in Mario Kart Live: Home Circuit which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode.
Similar Games With More Accessibility Features for Visual
If you want to play Mario Kart Live: Home Circuit, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Mario Kart Live: Home Circuit which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Mario Kart Live: Home Circuit, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Read more about system accessibility settings.