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Microsoft Flight Simulator Accessibility Report

We've documented 28 accessibility features for Microsoft Flight Simulator in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Microsoft Flight Simulator (Microsoft Flight Sim 2020) is the latest flight simulator game in the long running series. Along with a huge range of aircraft you can learn to fly, the game recreates the entire Earth using textures and data from data maps and three-dimensional models of famous cities and features. Add to this the real world weather and physics effects and you have an incredibly accurate flying simulator.

NotesAccessibility Notes

Although this simulation is complex and challenging, it has several helper features.
  • Assistance enables waypoint arrows at the taxiways, guiding players on where to go.
  • Route & Waypoints enables markers to guide players in the sky.
  • Landing Path guides players on landing.
  • Travel To time-lapses the flight, condensing long-haul flights.
  • Active Pause pauses the flight, allowing players to explore the surrounding area.
  • Autorudder keeps the plane in the centre line of taxiways and runways when the player is unable to control it.

You can use a reduced set of buttons but opting to start the flight in the air so you don't have to deal with taking off procedure which requires multiple buttons. This enables you to fly and using just the left stick to fly. Although you can't control throttle, this mode is playable although you can't ascend very high. You could also opt to let the computer fly the plane then use the right stick to look around.

Flight Simulator also allows players to search for faunas in the game, either by searching "fauna" on the World Map, or selecting "Fauna Markers" when in mid-air. In addition, there is a feature of entering a geographic coordinate to find a location.

Helpful information on how to play the game is available from the SpecialEffect video.

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 14+ year-olds

Release Date: 18/08/2020

Platforms: PC and Xbox Series X|S

Genres: Open World and Simulation

Accessibility: 28 features

Developer: Asobo Studio (@AsoboStudio)

Players: You can play this with 30 players online

Costs: Purchase cost. In-game purchases

 

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Microsoft Flight Simulator which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Getting StartedGetting Started

We've documented 6 accessibility features for Getting Started in Microsoft Flight Simulator which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Microsoft Flight Simulator, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Microsoft Flight Simulator which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Microsoft Flight Simulator, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 2 accessibility features for Navigation in Microsoft Flight Simulator which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Microsoft Flight Simulator, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

We've documented 12 accessibility features for Controls in Microsoft Flight Simulator which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

1 Stick: Can play with 1 stick.

1 Button & Single Stick: Can play with button and stick.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Controller Vibration

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

VisualVisual

We've documented 4 accessibility features for Visual in Microsoft Flight Simulator which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Colour Options

Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

 

Similar Games With More Accessibility Features for Visual

If you want to play Microsoft Flight Simulator, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Microsoft Flight Simulator which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

 

Similar Games With More Accessibility Features for Audio

If you want to play Microsoft Flight Simulator, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We haven’t documented any accessibility features for Communication in Microsoft Flight Simulator which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Microsoft Flight Simulator, and offer accessibility features for Communication:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and Jo Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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