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New Super Lucky's Tale Accessibility Report

We've documented 27 accessibility features for New Super Lucky's Tale in the Controls, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

This is a platform game where you play a fox on a quest to recover pages from a magical book that will save his world. It takes gameplay in a more action-oriented direction but the islands and characters are full of quirky character and treasures like Animal Crossing.

NotesAccessibility Notes


There aren't difficulty settings and there are some difficulty spikes on some levels.

Video GameNew Super Lucky's Tale
ACCESSIBILITY REPORT
PEGI 3 Video Game Age Rating for New Super Luckys Tale in UK and Europe

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 7+ year-olds

Release Date: 08/11/2019, updated in 2020

Platforms: PC, PS4, Switch and Xbox One

Genres: Action, Platform and Puzzle

Accessibility: 27 features

Developer: Playful Studios (@PlayfulStudios)

Players: 1

Costs: Purchase cost. In-game purchases

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • PC: 12 keys.
  • Xbox: 4 buttons and 2 sticks.
  • PlayStation: 4 buttons and 2 sticks.
The following table guides you through which buttons you can map to custom controllers:

Action PlayStation Xbox PC Notes Required
Pause / Menu Options Button Menu Button Escape
Hit / Melee ◻ Square X Button Shift Key
Interact △ Triangle Y Button F Key
Jump / Vault ✕ Cross A Button Spacebar
Movement Left Stick Left Stick WASD Keys
Aim / Look / Camera Right Stick Right Stick Cursor Keys
Burrow R2 Right Trigger Right Trigger Ctrl KeyOnly required for hidden items.
Dive ✕ Cross + R2 Right Trigger A Button + Right Trigger Alternative attack.

Action PC Notes Required
Interact F Key
Movement WASD Keys
Jump / Vault Spacebar
Hit / Melee Shift Key
Pause / Menu Escape
Aim / Look / Camera Cursor Keys
Burrow Ctrl KeyOnly required for hidden items.

Action Xbox Notes Required
Pause / Menu Menu Button
Hit / Melee X Button
Interact Y Button
Jump / Vault A Button
Movement Left Stick
Aim / Look / Camera Right Stick
Burrow Right TriggerOnly required for hidden items.
Dive A Button + Right TriggerAlternative attack.

Action PlayStation Notes Required
Pause / Menu Options Button
Interact △ Triangle
Jump / Vault ✕ Cross
Hit / Melee ◻ Square
Movement Left Stick
Aim / Look / Camera Right Stick
Burrow R2 Right TriggerOnly required for hidden items.
Dive ✕ Cross + R2 Right TriggerAlternative attack.

We've documented 8 accessibility features for Controls in New Super Lucky's Tale which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

 

Similar Games With More Accessibility Features for Controls

If you want to play New Super Lucky's Tale, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in New Super Lucky's Tale which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to New Super Lucky's Tale, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in New Super Lucky's Tale which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play New Super Lucky's Tale, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 7 accessibility features for Reading in New Super Lucky's Tale which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.

NavigationNavigation

We've documented 4 accessibility features for Navigation in New Super Lucky's Tale which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Choices in game and in menus can be selected without an analogue stick precision cursor.

 

Similar Games With More Accessibility Features for Navigation

If you want to play New Super Lucky's Tale, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 4 accessibility features for Visual in New Super Lucky's Tale which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Colour Options

Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play New Super Lucky's Tale, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in New Super Lucky's Tale which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play New Super Lucky's Tale, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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