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Nickelodeon All-Star
Brawl
17 Accessibility Features

We've documented 17 accessibility features for Nickelodeon All-Star Brawl, including Fully Voiced (Or No Speech), Remap Buttons, Play Without Hearing, Colour Blind Friendly and Audio Cues. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Audio and Getting Started to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Nickelodeon All-Star Brawl is a fighting game similar to Super Smash Bros. The novelty comes not only from its roster of Nickelodeon characters, but also from its fast-paced and intense rounds, rewarding skill and allowing you to come back from the brink of defeat and claim victory.

Our accessibility examiner, Ben Kendall, first checked Nickelodeon All-Star Brawl accessibility 2 years ago. It was re-examined by Ben Kendall and updated 2 years ago.

NotesAccessibility Notes

You'll need to be able to quickly block, counter and evade attacks, and fast reactions, rapid-pressing and multiple buttons, sometimes held, is often essential. You can practice against computer-controlled opponents.

While the text is high contrast, there are many areas where it is quite small, making it difficult to read or unclear.

While it is played on a 2D plane, making it relatively straightforward to navigate, and each player is highlighted, it can be easy to lose track of opponents and your location in games due to their being very fast-paced, brightly coloured and flashy.

As all the information is conveyed visually/textually, no sound is needed.

DetailsGame Details

Release Date: 05/10/2021

Out Now: PC, PS4, PS5, Switch, Xbox One and Xbox X|S

Skill Rating: 8+ year-olds

Players: 1-4 (4 online)

Genres: Fighting, Traversal (Action and Platform)

Accessibility: 17 features

Components: 2D Side-On and Cartoon

Developer: Fair Play Labs (@FairPlayLabs)

Costs: Purchase cost

 

ControlsControls

We've documented 6 accessibility features for Controls in Nickelodeon All-Star Brawl which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Keyboard Alone: Can play with just the keyboard.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

 

Similar Games With More Accessibility Features for Controls

If you want to play Nickelodeon All-Star Brawl, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Nickelodeon All-Star Brawl which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Nickelodeon All-Star Brawl, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Nickelodeon All-Star Brawl which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Nickelodeon All-Star Brawl, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Nickelodeon All-Star Brawl which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Nickelodeon All-Star Brawl, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Nickelodeon All-Star Brawl which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Nickelodeon All-Star Brawl, and offer accessibility features for Navigation:

VisualVisual

We've documented 4 accessibility features for Visual in Nickelodeon All-Star Brawl which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Colour Options

Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

 

Similar Games With More Accessibility Features for Visual

If you want to play Nickelodeon All-Star Brawl, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Nickelodeon All-Star Brawl which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

CommunicationCommunication

We haven’t documented any accessibility features for Communication in Nickelodeon All-Star Brawl which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Nickelodeon All-Star Brawl, and offer accessibility features for Communication:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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