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Oddworld
Soulstorm
18 Accessibility Features

We've documented 18 accessibility features for Oddworld Soulstorm, including Fully Voiced (Or No Speech), Select Difficulty, No Holds, Play Without Hearing and Audio Cues. Its accessibility is strongest in Controls and Reading but it also has features in Difficulty, Getting Started, Navigation, Visual and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Oddworld Soulstorm is a running and jumping game where you guide members of your species through labyrinthine levels to free them from brutal oppression. It's a remake of 1998's Oddworld: Abe's Exoddus and a sequel to Oddworld: New 'n' Tasty. Its thought-provoking and unique depiction of oppression, capitalism and colonialism combined with its difficult yet entertaining levels make the game a fresh offering and experience.

Our accessibility examiner, Ben Kendall, first checked Oddworld Soulstorm (Series) accessibility 2 years ago.

NotesAccessibility Notes

Oddworld Soulstorm has three difficulty settings, which increase/decrease the number of hazards and enemies shooting at you as you progress.

As the game is played on a 2D plane, it is easy to see where you need to go next and how to get there. While you can't save that game, it automatically places a checkpoint after virtually every object which allows you to quickly pick up right where you left off.

The game has subtitles, which are quite small and not always very clear, but they allow you to play the game without sound.

You can get additional help on PS5 through Activity Cards if you have a PlayStation Plus subscription. This provides hints, tips, and walkthrough videos that can be watched while you play.

DetailsGame Details

Release Date: 19/09/1997, updated in 2022

Out Now: Android, Mac, PC, PS Vita, PS3, PS4, PS5, PSP, Switch, Wii U, Xbox, Xbox 360, Xbox One, Xbox X|S and iOS

Skill Rating: 10+ year-olds

Players: 1

Genres: Adventure, Platform and Narrative

Accessibility: 18 features

Components: 2D Side-On

Developer: Oddworld Inc (@OddworldInc)

Costs: Purchase cost

 

ControlsControls

We've documented 5 accessibility features for Controls in Oddworld Soulstorm which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

Similar Games With More Accessibility Features for Controls

If you want to play Oddworld Soulstorm, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We've documented 2 accessibility features for Difficulty in Oddworld Soulstorm which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Adjust After Setting

Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Oddworld Soulstorm which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Oddworld Soulstorm, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in Oddworld Soulstorm which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Oddworld Soulstorm, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 2 accessibility features for Navigation in Oddworld Soulstorm which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Menu Navigation

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Oddworld Soulstorm, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 2 accessibility features for Visual in Oddworld Soulstorm which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

 

Similar Games With More Accessibility Features for Visual

If you want to play Oddworld Soulstorm, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Oddworld Soulstorm which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Oddworld Soulstorm, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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