We've documented 20 accessibility features for Oxenfree II: Lost Signals, including Fully Voiced (Or No Speech), Large Subtitles, No Repeated Pressing, One Motion Targeted and Play Without Hearing. Its accessibility is strongest in Controls and Reading but it also has features in Navigation, Audio, Getting Started and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, GUEST USER, first checked Oxenfree II: Lost Signals accessibility 9 months ago. It was re-examined by Andy Robertson and updated 9 months ago.
Accessibility Notes
You can make the subtitles large as well as select an alternative font for them. When you opt for Large Text is applies to menu text, subtitles thought/conversation bubbles and text for indicating items.
You have to hold the mouse button down to use the radio. If using a gamepad you have to hold down a trigger button for the radio.
The game colour codes speaker indicator as well as the dialogue options. This is mirrored in the position of the different styles of answers. When you are tuning the radio you can listen to how close it sounds to being clear, this is matched by visual effects to guide you.
Game Details
Release Date: 12/07/2023
Out Now: Android, Mac, PC, PS4, PS5, Switch and iOS
Skill Rating: 13+ year-olds
Players: 1
Genres: Brain Game, Narrative, Point-and-Click (Adventure, Puzzle, Sequencing and Traversal)
Accessibility: 20 features
Components: 2D Side-On
Developer: Night Schoolers (@NightSchoolers)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Oxenfree II: Lost Signals which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Oxenfree II: Lost Signals, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- No Longer Home (12 Controls Features)
- Five Nights at Freddy's: Security Breach: Ruin (11 Controls Features)
- My Friendly Neighborhood (10 Controls Features)
- One Night Stand (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Oxenfree II: Lost Signals which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Oxenfree II: Lost Signals, and offer accessibility features for Difficulty:
- My Friendly Neighborhood (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Oxenfree II: Lost Signals which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Oxenfree II: Lost Signals, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Paranormasight: The Seven Mysteries of Honjo (7 Getting Started Features)
- Strange Horticulture (6 Getting Started Features)
- Cris Tales (6 Getting Started Features)
- My Friendly Neighborhood (5 Getting Started Features)
Reading
We've documented 5 accessibility features for Reading in Oxenfree II: Lost Signals which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Oxenfree II: Lost Signals, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Cris Tales (7 Reading Features)
- Goodbye Volcano High (6 Reading Features)
- Luigi's Mansion (6 Reading Features)
- Night in the Woods (6 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Oxenfree II: Lost Signals which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Oxenfree II: Lost Signals, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Citizen Sleeper (7 Navigation Features)
- My Friendly Neighborhood (6 Navigation Features)
- Cris Tales (5 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Oxenfree II: Lost Signals which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Oxenfree II: Lost Signals, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- My Friendly Neighborhood (7 Visual Features)
- One Button Travel (7 Visual Features)
- A Dark Room (7 Visual Features)
- Verne: The Shape of Fantasy (6 Visual Features)
Audio
We've documented 3 accessibility features for Audio in Oxenfree II: Lost Signals which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson