We've documented 22 accessibility features for Pilgrims, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and One Tap Targeted. Its accessibility is strongest in Visual and Getting Started but it also has features in Navigation, Reading, Controls and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Pilgrims accessibility 19 months ago. It was re-examined by Angela Hickman Newnham and updated 19 months ago.
Accessibility Notes
Game Details
Release Date: 07/10/2019, updated in 2022
Out Now: Apple TV, Mac, PC, Switch and iOS
Skill Rating: 7+ year-olds
Players: 1
Genres: Puzzle, Role-Play (Communication, Point-and-Click and Sequencing)
Accessibility: 22 features
Components: 2D Side-On, Cards, Cartoon and Hand-Made
Developer: Amanita Design (@Amanita_Design)
Costs: Purchase cost
Controls
We've documented 2 accessibility features for Controls in Pilgrims which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Similar Games With More Accessibility Features for Controls
If you want to play Pilgrims, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wytchwood (19 Controls Features)
- Stories of Blossom (14 Controls Features)
- The Longing (12 Controls Features)
- The Big Con (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Pilgrims which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Pilgrims, and offer accessibility features for Difficulty:
- Griftlands (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Pilgrims which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Pilgrims, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Stories of Blossom (13 Getting Started Features)
- Wytchwood (7 Getting Started Features)
- The Amazing American Circus (6 Getting Started Features)
- Strange Horticulture (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Pilgrims which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Pilgrims, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Stories of Blossom (7 Reading Features)
- Heaven's Vault (7 Reading Features)
- A Dark Room (6 Reading Features)
- The Big Con (5 Reading Features)
Navigation
We've documented 4 accessibility features for Navigation in Pilgrims which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Pilgrims, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Thousand Threads (8 Navigation Features)
- The Amazing American Circus (7 Navigation Features)
- Stories of Blossom (7 Navigation Features)
- Wytchwood (6 Navigation Features)
Visual
We've documented 8 accessibility features for Visual in Pilgrims which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Pilgrims, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Stories of Blossom (10 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Pilgrims which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Pilgrims, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- One Hour One Life (4 Audio Features)
- Grindstone (3 Audio Features)
- Thousand Threads (3 Audio Features)
- Untitled Goose Game (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @growingupgamers