We've documented 3 accessibility features for Proteus. Has features in Getting Started to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Proteus is a narrative adventure game which takes you to a pixelated island. As you explore you discover that your presence changes the seasons and time of day. Delving deeper, there are rudimentary interactions with the creatures that inhabit the land, and rain clouds that blow in from the sea.
Release Date: 30/01/2013
Out Now: Mac, PC, PS Vita and PS3
Content Rating: PEGI 3
Skill Rating: 4+ year-olds
Genres: Adventure (Narrative, Simulation and Traversal)
Accessibility: 3 features
Components: 3D First-Person, Cartoon, Day and Night, Open World and Weather
Developer: A Twisted Tree (@ATwistedTree)
Costs: Purchase cost
We haven’t documented any accessibility features for Controls in Proteus which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Proteus, and offer accessibility features for Controls:
We haven’t documented any accessibility features for Difficulty in Proteus which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Proteus, and offer accessibility features for Difficulty:
We've documented 3 accessibility features for Getting Started in Proteus which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
If you want to play Proteus, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We haven’t documented any accessibility features for Reading in Proteus which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Proteus, and offer accessibility features for Reading:
We haven’t documented any accessibility features for Navigation in Proteus which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Proteus, and offer accessibility features for Navigation:
We haven’t documented any accessibility features for Visual in Proteus which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Proteus, and offer accessibility features for Visual:
We haven’t documented any accessibility features for Audio in Proteus which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Proteus, and offer accessibility features for Audio:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|