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Quantum
League
11 Accessibility Features

We've documented 11 accessibility features for Quantum League, including Visual Cues, Audio Cues, High Contrast Text, Minimal Reading and Voice Chat. Its accessibility is strongest in Visual and Controls but it also has features in Reading, Communication and Audio to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Quantum League is a shooting game where you go back in time when you die, to play through the same loop of the battle. You have three lives and so play through the same short gun-fight three times. But each time you have more knowledge about what the other players (and your previous selves) will do. To win the game you need to have one of your clones in the centre zone when time runs out. If you die you can get a pack that will extend your time like a med pack would in other games.

NotesAccessibility Notes

There is no difficulty setting, as this is an online game. However, you can turn on and off, in-game hints and auto-reload. You can also disable in-game chat if that is distracting.

There is some reading to identify guns and menus before the match, some of this text is quite small.

There are a good range of direction indicators during play, for objectives and items. When you are shot there is a visual indicator of the direction of fire. The game also announces-narrates key moments like "Headshot", "They Score", "First Loop", "Score", "Desynced", "Paradox". There are sounds to announce kills, along with visual indicators.

YOu can specify your Field Of View and specify the crosshair colour and whether it changes shape dynamically to indicate enemies.

DetailsGame Details

Release Date: 15/04/2021

Out Now: Mac, PC, PS4, Switch and Xbox One

Skill Rating: 13+ year-olds

Players: 1 (4 online)

Genres: Action, Shooting (Simulation and Sports)

Accessibility: 11 features

Components: 3D First-Person

Developer: Nimble Giant Ent (@NimbleGiantEnt)

Costs: Purchase cost

 

ControlsControls

We've documented 2 accessibility features for Controls in Quantum League which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Keys: Can play with mouse and multiple keys.

 

Similar Games With More Accessibility Features for Controls

If you want to play Quantum League, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Quantum League which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Quantum League, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Quantum League which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Quantum League, and offer accessibility features for Getting Started:

ReadingReading

We've documented 2 accessibility features for Reading in Quantum League which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

 

Similar Games With More Accessibility Features for Reading

If you want to play Quantum League, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Quantum League which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Quantum League, and offer accessibility features for Navigation:

VisualVisual

We've documented 4 accessibility features for Visual in Quantum League which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

 

Similar Games With More Accessibility Features for Visual

If you want to play Quantum League, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 1 accessibility feature for Audio in Quantum League which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

 

Similar Games With More Accessibility Features for Audio

If you want to play Quantum League, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 2 accessibility features for Communication in Quantum League which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players on your team or friends list by speaking with headset.

 

Similar Games With More Accessibility Features for Communication

If you want to play Quantum League, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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