We've documented 24 accessibility features for Return to Monkey Island, including Fully Voiced (Or No Speech), Large Subtitles, Large Text, Low Pressure and No Quick Reactions. Its accessibility is strongest in Reading and Getting Started but it also has features in Visual, Controls, Navigation, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Return to Monkey Island accessibility 19 months ago. It was re-examined by Ben Kendall and updated 13 months ago.
Accessibility Notes
There's a Hint Book and Inventory list with spoiler-free tips on how to solve a puzzle or progress a quest. You can also press a button to scroll back through the recent dialogue. When you return to the game, you can also get a "Previously on" reminder to catch you up with what you may have forgotten.
Visuals are bright and large and you can press a button to highlight all the interactable items in an area. Lightning and rain effects and flashes are generally small, not taking up the whole screen, but they are still present. You can disable the ship wobble (like a screen shake effect) in the settings menu. Backgrounds often have moving elements that can be distracting.
You can greatly adjust the size of interactive text and subtitles to make them large and high in contrast.
Game Details
Release Date: 19/09/2022
Out Now: PC, PS5, Switch and Xbox X|S
Skill Rating: 9+ year-olds
Players: 1
Genres: Point-and-Click (Communication, Narrative, Puzzle and Role-Play)
Accessibility: 24 features
Components: 2D Side-On and Hand-Made
Developer: Lucasfilm Games (@LucasfilmGames)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Return to Monkey Island which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Similar Games With More Accessibility Features for Controls
If you want to play Return to Monkey Island, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Frog's Princess (11 Controls Features)
- Phoenix Wright Ace Attorney (10 Controls Features)
- Genesis Noir (9 Controls Features)
- Sea of Thieves (9 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Return to Monkey Island which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Return to Monkey Island, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Brok the Investigator (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Return to Monkey Island which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Return to Monkey Island, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Brok the Investigator (12 Getting Started Features)
- Tangle Tower (10 Getting Started Features)
- Frog's Princess (8 Getting Started Features)
- Frequency Missing (7 Getting Started Features)
Reading
We've documented 7 accessibility features for Reading in Return to Monkey Island which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Navigation
We've documented 2 accessibility features for Navigation in Return to Monkey Island which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Similar Games With More Accessibility Features for Navigation
If you want to play Return to Monkey Island, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Brok the Investigator (7 Navigation Features)
- Concrete Genie (4 Navigation Features)
- Verne: The Shape of Fantasy (3 Navigation Features)
- Frog's Princess (3 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Return to Monkey Island which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Return to Monkey Island, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Brok the Investigator (9 Visual Features)
- Frog's Princess (9 Visual Features)
- Frequency Missing (8 Visual Features)
- Röki (8 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Return to Monkey Island which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Return to Monkey Island, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Frog's Princess (3 Audio Features)
- Röki (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ben Kendall