We've documented 15 accessibility features for Reventure, including Large Text, No Button Combos, No Holds, Play Without Hearing and Multiple Buttons & Single Stick. Its accessibility is strongest in Controls and Reading but it also has features in Audio, Getting Started and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Reventure accessibility 21 months ago. It was re-examined by Angela Hickman Newnham and updated 21 months ago.
Accessibility Notes
There is a setting for Intensity that offers Relaxed and Fearless options and this relates to the surprising jump-scare elements in the game.
Game Details
Release Date: 04/06/2019
Out Now: Android, PC, Switch and iOS
Players: 1
Genres: Brain Game, Platform (Adventure, Puzzle, Role-Play and Simulation)
Accessibility: 15 features
Components: 2D Side-On and Pixels
Developer: Pixelatto (@Pixelatto)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Reventure which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Difficulty
We haven’t documented any accessibility features for Difficulty in Reventure which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Reventure, and offer accessibility features for Difficulty:
- Toodee and Topdee (2 Difficulty Features)
- Turnip Boy Commits Tax Evasion (1 Difficulty Feature)
Getting Started
We've documented 1 accessibility feature for Getting Started in Reventure which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Reventure, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Schim (4 Getting Started Features)
- Temporal Fuse (4 Getting Started Features)
- Inscryption (4 Getting Started Features)
- The Legend of Zelda: A Link Between Worlds (3 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Reventure which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play Reventure, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Legend of Zelda: A Link Between Worlds (6 Reading Features)
- Tres-Bashers (5 Reading Features)
- Inscryption (5 Reading Features)
- Temporal Fuse (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Reventure which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Reventure, and offer accessibility features for Navigation:
- Schim (4 Navigation Features)
- The Legend of Zelda: A Link Between Worlds (4 Navigation Features)
- Tres-Bashers (3 Navigation Features)
- Inscryption (3 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Reventure which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Similar Games With More Accessibility Features for Visual
If you want to play Reventure, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Schim (6 Visual Features)
- Inscryption (5 Visual Features)
- Color Jumper (4 Visual Features)
- Isles of Sea and Sky (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Reventure which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Reventure, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Schim (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @growingupgamers