Road Not Taken Accessibility Report
We've documented 5 accessibility features for Road Not Taken in the Getting Started and Visual areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Road Not Taken is a puzzle adventure game where you help a village from losing its children in the storms. It's a low pressure, but complex, puzzle where you head into the forest to find and free the children by moving items and enemies around. You fail quite often, but that's part of the process as you steadily gain more abilities and understanding of how to solve each scenario.
Release Date: 05/08/2014
Price: 70% off
Platforms: Android, Mac, PC, PS Vita, PS4 and iOS
Content Rating: PEGI 7
Genres: Strategy, Traversal (Collecting, Fighting, Puzzle and Sequencing)
Accessibility: 5 features
Components: 2D Overhead, Grid and Hand-Made
Developer: Spry Fox (@SpryFox)
Costs: Purchase cost
We haven’t documented any accessibility features for Controls in Road Not Taken which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Road Not Taken, and offer accessibility features for Controls:
We haven’t documented any accessibility features for Difficulty in Road Not Taken which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Road Not Taken, and offer accessibility features for Difficulty:
We've documented 2 accessibility features for Getting Started in Road Not Taken which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Road Not Taken, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We haven’t documented any accessibility features for Reading in Road Not Taken which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Road Not Taken, and offer accessibility features for Reading:
We haven’t documented any accessibility features for Navigation in Road Not Taken which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Road Not Taken, and offer accessibility features for Navigation:
We've documented 3 accessibility features for Visual in Road Not Taken which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Similar Games With More Accessibility Features for Visual
If you want to play Road Not Taken, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We haven’t documented any accessibility features for Audio in Road Not Taken which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Road Not Taken, and offer accessibility features for Audio:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer