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Rocket League Accessibility Report

We've documented 33 accessibility features for Rocket League in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Drive futuristic cars to score goals with an oversized football. It’s another game that sounds ridiculous but is actually a huge amount of fun to play and requires a lot of expertise. What’s not obvious from the start is the level of control that can be achieved with the cars. Experts can use the cars’ jet-powered mechanics to fly and flip, and to dribble the ball with great skill – so much so that there are professional leagues where players compete for big prizes in front of huge crowds.

NotesAccessibility Notes

In the Options you can choose to have the game camera always point towards the ball. You can also choose to have an arrow pointing in the direction of the ball. You can use Mutator Settings for a match to adjust:
  • Timewarp: When close to the ball the game slows down.
  • Slomo: Reduces the overall speed of the game.
  • Ball Max Speed | Slow: The ball moves slower.
  • Ball Size: Make the ball larger and easier to hit.
  • Boost Amount: Unlimited boost can make it easier if you struggle to collect in the game.
  • Demolish: Turning this off reduces visual flashes from cars exploding and reduces stress level in the game.

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 12+ year-olds

Release Date: 28/08/2018

Price: Free

Platforms: Mac, PC, PS4, Switch and Xbox One

Genres: Action and Sports

Accessibility: 33 features

Developer: Psyonix Studios (@PsyonixStudios)

Players: You can play with 4 players in the same room and up to 6 players online

Costs: Free. Season pass and in-game purchases

 

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in Rocket League which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Adjust After Setting

Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.

Cognitive Pressure

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Rocket League, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Rocket League which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Rocket League, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Rocket League which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

 

Similar Games With More Accessibility Features for Reading

If you want to play Rocket League, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 3 accessibility features for Navigation in Rocket League which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Rocket League, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:

ControlsControls

We've documented 11 accessibility features for Controls in Rocket League which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.

 

Similar Games With More Accessibility Features for Controls

If you want to play Rocket League, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

VisualVisual

We've documented 8 accessibility features for Visual in Rocket League which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

Colour Options

Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode.

Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

 

Similar Games With More Accessibility Features for Visual

If you want to play Rocket League, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Rocket League which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

Audio Events

Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

 

Similar Games With More Accessibility Features for Audio

If you want to play Rocket League, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

CommunicationCommunication

We've documented 3 accessibility features for Communication in Rocket League which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer player-to-player communication with word-less icons, sounds or preset phrases.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players by speaking with headset.

 

Similar Games With More Accessibility Features for Communication

If you want to play Rocket League, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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