Rust Accessibility Report
We've documented 27 accessibility features for Rust in the Controls, Getting Started, Reading, Navigation, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Rust (also, Rust: Console Edition) is an online survival game set in the wilderness. You explore, gather and craft materials to manage hunger, thirst, health and protection. The preparation is to ward off the threat of bears, wolves and (more commonly) other players looking to steal your hard-won spoils.
Although you can't select the difficulty, there are ten servers set to the "Softcore" game mode, which offers a slightly easier experience by allowing you to reclaim items when you die via reclaim stations.
At nighttime, unless you have a light source, the game is very dark. This makes it difficult to discern different items and also makes traversal more of a challenge. For every 10 minutes of night in-game, there are 50 minutes of daytime, so you can prepare.
In addition to disabling blood, you can also remove and censor all the nudity in the game in the in-game menu. There is a map item in-game, which you can use to see your location You can zoom in on any part of it, giving you greater clarity on specific locations if necessary.
There are visual cues, although some are small, and additionally can be hard for people with colour blindness to see (ie. a red cross on a green tree indicating it can be cut down can be hard for someone with red/green colour blindness to make out). You can scale, customise and adjust the opacity of the head-up display to make text and icons much more visible.
Although you can remap keys on PC you can only remap two controls in Rust on consoles; your sticks and the button for your special action. You can switch to toggle for talking, sprinting and crouching. There's an auto-run option.
Much of the game requires you to be able to discern different sounds, such as gunfire from leaves rustling. As there is no way to have this information displayed visually, this is a barrier for deaf or hard-of-hearing players.
Most of the guidance, such as directions and tutorials, is displayed as text which is sometimes a similar colour to the background (light blue on dark blue) and is often relatively small. Although individual players cannot choose to filter the chat, many servers have a chat filter in place that not only censors the chat but also removes the players who type it from the game.
Release Date: 08/02/2018
Platforms: Mac, PC, PS4 and Xbox One
Content Rating: PEGI 16
Skill Rating: 14+ year-olds
Players: 1 (250 online)
Accessibility: 27 features
Costs: Purchase cost, In-Game Purchases and In-Game Pass
We've documented 10 accessibility features for Controls in Rust which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
You can adjust
Adjust Mouse/Stick/Touch Sensitivity, Deadzones and Thresholds: Adjust how sensitive touch/mouse/stick controls are and the related deadzones and thresholds.
Similar Games With More Accessibility Features for Controls
If you want to play Rust, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Rust which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Rust, and offer accessibility features for Difficulty:
We've documented 4 accessibility features for Getting Started in Rust which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Rust, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 1 accessibility feature for Reading in Rust which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Similar Games With More Accessibility Features for Reading
If you want to play Rust, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 3 accessibility features for Navigation in Rust which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play Rust, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 4 accessibility features for Visual in Rust which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Similar Games With More Accessibility Features for Visual
If you want to play Rust, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
We've documented 1 accessibility feature for Audio in Rust which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Rust, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We've documented 4 accessibility features for Communication in Rust which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players on your team or friends list by speaking with headset.
Proximity Chat: Chat to other players who are near you in the game, whether or not they are friends or on your team, by speaking with headset.
Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.