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Sea of Thieves Accessibility Report

We've documented 26 accessibility features for Sea of Thieves in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Sea of Thieves is an online game where you are a pirate searching for treasure and adventure. Cast into a large open sea you work with other online players to crew your ship and find treasure. The game has a main story but really focuses on creating opportunities for emergent gameplay where players team up and go on adventures together.

NotesAccessibility Notes

As it is an online game difficulty is determined by other players, the game aims to match your current ability.

In-game characters and narrative are voiced. Screen Reader: Supports Xbox screen reader when navigating menus in the game. Text Chat: Can adjust the size of text chat.

Nautical Narration is a feature to help players navigate the seas using their handheld compass or ship-mounted compass, announcing the direction being faced when ‘Let Games Read to Me’ is enabled.

There are four different options for game action narration, when enabled, Nautical Narration reads out the cardinal direction of your compass, like "North" or "East-South-East". It even tells you when you're in a storm and your compass is spinning unhelpfully:
  • One Shot Narration means the direction your pirate is facing will be narrated once when using the compass. When using the ship’s wheel, players will need to press E on the keyboard or the Y button on a controller to narrate the ship’s current direction. This can be rebound within the game settings.
  • Continuous will narrate the direction your pirate is facing as you turn while using the compass.
  • Continuous When Equipped will continually narrate direction without the player needing to raise the compass. The delay between narration can be configured within the Accessibility Settings.

You can map the same button for different uses in various game contexts, allowing a single button to be used for multiple actions. The game usually requires pressing and holding to access redial menus, you can opt for toggled access to menus. You can also opt to toggle rather than hold to load cannons, dropping anchor and the like via "Reduce hold" menu item. You can also extensively adjust mouse and gamepad sensitivity. There is a single stick control scheme.

You can select a high contrast X marker for treasure. There's a colour blind friendly mode with customisable filters. Lock on prompts: The temporary interaction prompts can be made to be permanently in view. Voice chat shows which party member is speaking by showing their name, but enemy player locations aren't shown. Enemy NPCs audio direction is also not shown.

The game uses audio to identify where in-game events are happening (like boarding your ship). This enables you to know from the audio which side the boarding is happening on. When players die a long way away, you can hear a ping that relates to their distance and indicates the hit.

Speech to Text: Voice Chat sent to your player converted to Text and displayed as Text Chat Notifications, although only in the United States configured systems. Text to Speech: Via the platform feature, your Text Chat and Phrases read aloud to other players, only currently available in United States configured systems.

If the user interface narration for menus does not make it easy to find the information you want (such as in-game reputation/character levels), you can use the profile section of the Sea Of Thieves website: to see that same information.

DetailsGame Details

Content Rating: PEGI 12

Skill Rating: 12-18 year-olds

Release Date: 20/03/2018

Platforms: PC, Xbox One and Xbox Series X|S

Genres: Action, Adventure, Fighting, Open World, Role-Playing, Simulation and Stealth

Accessibility: 26 features

Developer: Rare Ltd (@RareLtd)

Players: You can play this with 24 players online

Costs: Purchase cost. In-game purchases

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Sea of Thieves which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Competitive Difficulty: Difficulty not adjustable, because you compete against other players.

 

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If you want to play Sea of Thieves, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Sea of Thieves which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Sea of Thieves, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 5 accessibility features for Reading in Sea of Thieves which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Sea of Thieves, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Sea of Thieves which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Head-Up Display

Head-Up Display Narrated: Key information displayed via text or icons is narrated. This enables the player to know their health, weapons, ammunition and other items without reading the head-up display.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Sea of Thieves, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

We've documented 7 accessibility features for Controls in Sea of Thieves which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

 

Similar Games With More Accessibility Features for Controls

If you want to play Sea of Thieves, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We've documented 6 accessibility features for Visual in Sea of Thieves which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Narration for Visual Elements

This is the audible narration of in-game text. Sometimes talk about as Text To Speech, although it may include the narration of no-textual elements. This is different to Text To Voice, which provides player-player textual communication audibly.

Head-Up Display Narrated: Key information displayed via text or icons is narrated. This enables the player to know their health, weapons, ammunition and other items without reading the head-up display.

Colour Options

Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.

AudioAudio

We've documented 1 accessibility feature for Audio in Sea of Thieves which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

 

Similar Games With More Accessibility Features for Audio

If you want to play Sea of Thieves, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 5 accessibility features for Communication in Sea of Thieves which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer player-to-player communication with word-less icons, sounds or preset phrases.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players by speaking with headset.

Convert Text to Voice

Provide other player's textual communication as voiced audio.

Text to Voice: Sent text messages as voice to other players.

Convert Voice to Text

Provide other player's spoken communication as readable text.

Voice to Text: Convert voice from other players to text messages.

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and @daisyalesounds


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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