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Sniper Elite 5 (Series) Accessibility Report

We've documented 45 accessibility features for Sniper Elite 5 in the Controls, Difficulty, Getting Started, Reading, Navigation, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Sniper Elite 5 is the latest game in the shooting simulation series that focuses on tactical third-person combat, advanced gun physics, traversal and an enhanced slow motion kill camera. With realistic environments and real-world locations, customise your character and weapon combinations to fight your way to the ideal sniping location to take on your opponent.

NotesAccessibility Notes


In the campaign you can select Difficulty and also extensively adjust various aspects of the simulation gameplay. You can also adjust enemy awareness of your presence and other deeper settings. In competitive mode the difficulty settings not available. There are on-demand Tutorials and options to adjust frequency.

There are toggles for automatic run, traverse and climb to remove held inputs for navigation. There is also an aim toggle and a toggle for the radial menu which further reduces held inputs and removes the need for simultaneous inputs.

There's an an Aim Assist that makes targeting enemies easier. The Empty Lung ability is always available and enables you to slow time while scoping in to aim. It can only be used for a limited time, but you can just wait for it to recharge.

When in Focus Mode the visuals go black and white and highlight nearby enemies and key objects. This, along with tagging enemies, aids visual identification of where enemies are and what strategy to take. You can't run or shoot in Focus Mode.

You can adjust the size of Menu text and some Head Up Display text, although this only makes a minor difference. You can also adjust the Colour and Background Opacity of text as well as other game elements. Specifically, you adjust the colour of the enemy Marker Tags that are useful for the stealth system.

Vibration is used to indicate when you are hit, along with visual and audible feedback. Vibration also mirrors audio when "Sound Mask" sounds in the game that mean you can shoot without being heard. You can turn off X-Ray vision of kills and Kill Cameras to reduce the level of gore. However, the game will still include blood and injury detail.

3 gamepad control presets are available, each with a Left-Handed variants, but there's not full button remapping on gamepads. There are separate sensitivity settings for Look, Scope and Ironsights.

Video GameSniper Elite 5
ACCESSIBILITY REPORT
PEGI 16 Video Game Age Rating for Sniper Elite 5 in UK and Europe

DetailsGame Details

Content Rating: PEGI 16

Release Date: 26/05/2022

Platforms: PC, PS4, PS5, Xbox One and Xbox Series X|S

Genres: Action, Fighting, Shooting and Traversal

Accessibility: 45 features

Developer: Rebellion (@Rebellion)

Players: 1 (2 online)

Costs: Purchase cost. In-game purchases

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • PC: 23 keys, 3 sticks, 2 buttons, 1 gesture and 1 mouse.
  • Xbox: 15 buttons, 2 triggers and 2 sticks.
  • PlayStation: 12 buttons, 2 triggers and 2 sticks.
The following tables guide you through which buttons you can map to custom controllers:

Aiming PlayStation Xbox PC Notes Required
Swap Camera Side △ Triangle Y Button Mouse Wheel (Click)
Aim Down Sights / Scope ✕ Cross A Button C Key
Aim Zoom D-Pad Down + D-Pad Up D-Pad Down + D-Pad Up Mouse Wheel
Aim Focus Mode R1 Top Bumper + L3 Left Stick Press Left Stick Press + Right Bumper Spacebar

Aiming PC Notes Required
Swap Camera Side Mouse Wheel (Click)
Aim Zoom Mouse Wheel
Aim Down Sights / Scope C Key
Aim Focus Mode Spacebar

Gameplay PC Notes Required
Fire Left Mouse Button
Aim Shot Right Mouse Button(Hold) Toggle Available
Change Gear 2 Key + 3 Key + 4 Key + 5 Key + 6 Key + 7 Key + 8 Key + 9 Key + Comma Key + Minus (-) key + 1 Key + 0 Key + Mouse Wheel + Period Key
Interact C Key + E Key
Use Item F Key
Map M Key
Menu - Open Menu Q Key(Hold) Toggle Available
Reload R Key
Movement WASD Keys
Climb / Vault Spacebar
Hide / Cover Spacebar
Crouch Ctrl Key
Crawl Ctrl Key(Hold)
Pause / Menu Escape
Aim / Look / Camera Mouse Movement
Aim Mark a Target B KeyBinoculars
Hit / Melee C Key + E Key
Throw Item / Grenade F Key
Drop F Key
Next Ammo G Key
Sprint Shift KeyLeft Shift
Aim Focus Mode Alt Key(Hold)

In Menu PC Notes Required
Menu - Select/Advance Left Mouse Button
Menu - Navigate Mouse Movement + WASD Keys
Menu - Close Escape

Multiplayer PC Notes Required
Chat (Select Preset Audio) T Key
Chat (Text Team) U Key
Chat (Voice) V Key
Chat (Text) Y Key

Aiming Xbox Notes Required
Swap Camera Side Y Button
Aim Down Sights / Scope A Button
Aim Zoom D-Pad Down + D-Pad Up
Aim Focus Mode Left Stick Press + Right Bumper

Gameplay Xbox Notes Required
Map View Button
Pause / Menu Menu Button
Reload X Button
Interact X Button + Y Button
Climb / Vault A Button
Hide / Cover A Button
Crouch B Button
Crawl B Button(Hold)
Change Gear D-Pad Left + D-Pad Right + D-Pad Up
Menu - Open Menu Left Bumper(Hold) Toggle Available
Use Item Right Bumper
Movement Left Stick
Aim / Look / Camera Right Stick
Aim Shot Left Trigger(Hold) Toggle Available
Fire Right Trigger
Hit / Melee Y Button + X Button
Sprint Left Stick PressLeft Shift
Next Ammo D-Pad Left + D-Pad Right + D-Pad Up
Aim Focus Mode Right Stick Press(Hold)
Aim Mark a Target Right Stick PressBinoculars
Drop Right Bumper
Throw Item / Grenade Right Bumper

In Menu Xbox Notes Required
Menu - Close Menu Button
Menu - Select/Advance A Button
Menu - Navigate D-Pad + Left Stick

Multiplayer Xbox Notes Required
Ping D-Pad Down

Aiming PlayStation Notes Required
Swap Camera Side △ Triangle
Aim Down Sights / Scope ✕ Cross
Aim Zoom D-Pad Down + D-Pad Up
Aim Focus Mode L3 Left Stick Press + R1 Top Bumper

Gameplay PlayStation Notes Required
Menu - Open Menu L1 Top Bumper(Hold) Toggle Available
Map Share Button
Pause / Menu Options Button
Crouch ◯ Circle
Crawl ◯ Circle(Hold)
Hide / Cover ✕ Cross
Climb / Vault ✕ Cross
Reload ◻ Square
Interact △ Triangle + ◻ Square
Change Gear D-Pad Left + D-Pad Right + D-Pad Up
Use Item R1 Top Bumper
Movement Left Stick
Aim / Look / Camera Right Stick
Aim Shot L2 Left Trigger (Hold) Toggle Available
Fire R2 Right Trigger
Sprint L3 Left Stick PressLeft Shift
Aim Focus Mode R3 Right Stick Press(Hold)
Aim Mark a Target R3 Right Stick PressBinoculars
Hit / Melee ◻ Square + △ Triangle
Next Ammo D-Pad Up + D-Pad Right + D-Pad Left
Drop R1 Top Bumper
Throw Item / Grenade R1 Top Bumper

In Menu PlayStation Notes Required
Menu - Close Options Button
Menu - Select/Advance ✕ Cross
Menu - Navigate D-Pad Up + D-Pad Right + D-Pad Left + D-Pad Down + Left Stick

Multiplayer PlayStation Notes Required
Ping D-Pad Down

Gameplay PlayStation Xbox PC Notes Required
Map Share Button View Button M Key
Pause / Menu Options Button Menu Button Escape
Reload ◻ Square X Button R Key
Interact △ Triangle + ◻ Square X Button + Y Button E Key + C Key
Hide / Cover ✕ Cross A Button Spacebar
Climb / Vault ✕ Cross A Button Spacebar
Crouch ◯ Circle B Button Ctrl Key
Crawl ◯ Circle B Button Ctrl Key(Hold)
Change Gear D-Pad Left + D-Pad Right + D-Pad Up D-Pad Left + D-Pad Right + D-Pad Up 2 Key + 3 Key + 4 Key + 5 Key + 6 Key + 7 Key + 8 Key + 9 Key + Comma Key + Minus (-) key + 1 Key + 0 Key + Mouse Wheel + Period Key
Menu - Open Menu L1 Top Bumper Left Bumper Q Key(Hold) Toggle Available
Use Item R1 Top Bumper Right Bumper F Key
Movement Left Stick Left Stick WASD Keys
Aim / Look / Camera Right Stick Right Stick Mouse Movement
Aim Shot L2 Left Trigger Left Trigger Right Mouse Button(Hold) Toggle Available
Fire R2 Right Trigger Right Trigger Left Mouse Button
Hit / Melee ◻ Square + △ Triangle Y Button + X Button C Key + E Key
Sprint L3 Left Stick Press Left Stick Press Shift KeyLeft Shift
Next Ammo D-Pad Up + D-Pad Right + D-Pad Left D-Pad Left + D-Pad Right + D-Pad Up G Key
Aim Mark a Target R3 Right Stick Press Right Stick Press B KeyBinoculars
Aim Focus Mode R3 Right Stick Press Right Stick Press Alt Key(Hold)
Throw Item / Grenade R1 Top Bumper Right Bumper F Key
Drop R1 Top Bumper Right Bumper F Key

In Menu PlayStation Xbox PC Notes Required
Menu - Close Options Button Menu Button Escape
Menu - Select/Advance ✕ Cross A Button Left Mouse Button
Menu - Navigate D-Pad Up + D-Pad Right + D-Pad Left + D-Pad Down + Left Stick D-Pad + Left Stick WASD Keys + Mouse Movement

Multiplayer PlayStation Xbox PC Notes Required
Ping D-Pad Down D-Pad Down
Chat (Select Preset Audio) T Key
Chat (Text Team) U Key
Chat (Voice) V Key
Chat (Text) Y Key

Similar Games Requiring Fewer Controls

If you want to play games like Sniper Elite 5, but with fewer controls required, the following similar games are worth considering:

We've documented 14 accessibility features for Controls in Sniper Elite 5 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

Can customise the controls for the game as follows:

Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.

Remap Mouse Wheel: Can remap the mouse wheel to control aspects of the game when you move it up/down, on systems that support these controls.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in Sniper Elite 5 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.

Adjust After Setting

Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.

Getting StartedGetting Started

We've documented 7 accessibility features for Getting Started in Sniper Elite 5 which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Onboarding Before Play

Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.

Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

ReadingReading

We've documented 4 accessibility features for Reading in Sniper Elite 5 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Captions

Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Sniper Elite 5, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:

NavigationNavigation

We've documented 7 accessibility features for Navigation in Sniper Elite 5 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Choices in game and in menus can be selected without an analogue stick precision cursor.

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

VisualVisual

We've documented 6 accessibility features for Visual in Sniper Elite 5 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Motion Sickness Friendly

Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.

Colour Options

Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.

Violence

Turn Off Blood: Reduce or disable graphic content of blood and gore.

 

Similar Games With More Accessibility Features for Visual

If you want to play Sniper Elite 5, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

We've documented 2 accessibility features for Audio in Sniper Elite 5 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Sniper Elite 5, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 3 accessibility features for Communication in Sniper Elite 5 which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players on your team or friends list by speaking with headset.

Online Communication Assistance

Ping Communication: Send quick preset messages to teammates as safer alternative to open communication.

 

Similar Games With More Accessibility Features for Communication

If you want to play Sniper Elite 5, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @rebellion and @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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