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Song
of Bloom
12 Accessibility Features

We've documented 12 accessibility features for Song of Bloom, including Fully Voiced (Or No Speech), Guaranteed Progress, Low Pressure, No Quick Reactions and Fully Subtitled (Or No Speech). It has features in Getting Started and Reading to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Song of Bloom is a narrative puzzle game where you explore chalk-drawn animations to discover a melancholy story. Working through these moving pictures you discover clues that tell you what things to highlight in red and unlock the next chapter of the story.

External examiner, Philipp Stollenmayer, first checked Song of Bloom accessibility 2 years ago. It was re-examined by Philipp Stollenmayer and updated 2 years ago.

DetailsGame Details

Release Date: 07/12/2019

Out Now: iOS

Skill Rating: 10+ year-olds

Players: 1

Genres: Adventure, Brain Game and Puzzle

Accessibility: 12 features

Components: 2D Side-On and Hand-Made

Developer: Kamibox Ph (@Kamibox_Ph)

Costs: Purchase cost

 

ControlsControls

We haven’t documented any accessibility features for Controls in Song of Bloom which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Song of Bloom, and offer accessibility features for Controls:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Song of Bloom which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.

Getting StartedGetting Started

We've documented 9 accessibility features for Getting Started in Song of Bloom which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Onboarding Before Play

Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.

Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.

Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.

Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

ReadingReading

We've documented 3 accessibility features for Reading in Song of Bloom which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Song of Bloom, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Song of Bloom which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Song of Bloom, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Song of Bloom which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Song of Bloom, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Song of Bloom which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Song of Bloom, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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