Subway Surfers Accessibility Report
We've documented 18 accessibility features for Subway Surfers in the Controls, Getting Started, Reading, Navigation, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Subway Surfers is a super simple running, jumping, and dodging game where you switch between three lanes to avoid obstacles. It starts easy but as hazards increase you need quick thinking and reflexes to succeed. The straightforward, run-til-you-crash-then-try-again gameplay and ease of play, along with regular updates that continually add new content, have made it hugely popular and stand the test of time.
Accessibility Notes
On the web browser version, you use the mouse to navigate through menus, but when you're actually running, you use the arrow keys. Quickly reacting to the oncoming obstacles is essential.
Some of the text in the game can be very small, but it is all high contrast.
Game Details
Release Date: 24/05/2012, updated in 2022
Platforms: Amazon Fire, Android, Web and iOS
Content Rating: PEGI 3
Skill Rating: 4+ year-olds
Players: 1
Genres: Action, Traversal and Platform
Accessibility: 18 features
Components: 2D Side-On and Grid
Developer: Kiloo Games (@KilooGames)
Costs: Purchase cost and In-Game Loot Boxes
Controls
We've documented 4 accessibility features for Controls in Subway Surfers which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Subway Surfers, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Difficulty
We haven’t documented any accessibility features for Difficulty in Subway Surfers which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Subway Surfers, and offer accessibility features for Difficulty:
Getting Started
We've documented 2 accessibility features for Getting Started in Subway Surfers which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Subway Surfers, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Reading
We've documented 4 accessibility features for Reading in Subway Surfers which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Subway Surfers, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We've documented 3 accessibility features for Navigation in Subway Surfers which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Subway Surfers, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
Visual
We've documented 3 accessibility features for Visual in Subway Surfers which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Subway Surfers, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Audio
We've documented 2 accessibility features for Audio in Subway Surfers which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Subway Surfers, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall