Svoboda 1945: Liberation Accessibility Report
We've documented 16 accessibility features for Svoboda 1945: Liberation in the Controls, Getting Started, Reading, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Svoboda 1945: Liberation is a narrative game that uses footage of real actors to tell an interweaving story about the aftermath of the Second World War. As you talk to the villagers, explore locations untouched for years and complete puzzles, you unravel the mystery of your family's past and uncover the historically accurate (and often moving) stories of the residents who lived through the war.
There is never any need to do things quickly or have fast reactions, as the game mostly revolves around conversations where you have as long as you need to choose a reply/dialogue option.
While some of the text is fairly small and of low contrast to the background, the subtitles are large and clear. While there is voice acting, it is in Czech.
The conversations you have are shot with a real camera so there is motion blur and depth of field, but these are mostly shot from a locked-off perspective and facing a mostly static subject. The other parts of the game have no motion blur and are also mostly static.
We've documented 5 accessibility features for Controls in Svoboda 1945: Liberation which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Svoboda 1945: Liberation, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
We haven’t documented any accessibility features for Difficulty in Svoboda 1945: Liberation which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Svoboda 1945: Liberation, and offer accessibility features for Difficulty:
We've documented 3 accessibility features for Getting Started in Svoboda 1945: Liberation which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress. This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Svoboda 1945: Liberation, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 3 accessibility features for Reading in Svoboda 1945: Liberation which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.
Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Svoboda 1945: Liberation, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Svoboda 1945: Liberation which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Svoboda 1945: Liberation, and offer accessibility features for Navigation:
We've documented 4 accessibility features for Visual in Svoboda 1945: Liberation which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Svoboda 1945: Liberation, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 1 accessibility feature for Audio in Svoboda 1945: Liberation which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Svoboda 1945: Liberation, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.