Temple of Sun and Moon (Dreams) Accessibility Report
We've documented 16 accessibility features for Temple of Sun and Moon in the Getting Started, Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Temple of Sun and Moon is a running and jumping game with a puzzle element. This is set in an ancient temple dedicated to the gods of the sun and the moon. Collect 25 coins to complete the game, however some coins are easier to get to than others, and some seem impossible. After getting to the end of the level you are given special powers to change the world from day to night and back again. The temple changes configuration for each time zone. Use your power to reach the coins you could not reach before, and open up new areas.
The game does not save your progress between sessions. Checkpoints only work during a single session.
We haven’t documented any accessibility features for Difficulty in Temple of Sun and Moon which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. The following games are similar to Temple of Sun and Moon, and offer accessibility features for Difficulty:
We've documented 2 accessibility features for Getting Started in Temple of Sun and Moon which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Temple of Sun and Moon, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 3 accessibility features for Reading in Temple of Sun and Moon which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Temple of Sun and Moon, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Temple of Sun and Moon which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Temple of Sun and Moon, and offer accessibility features for Navigation:
We've documented 5 accessibility features for Controls in Temple of Sun and Moon which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Temple of Sun and Moon, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 5 accessibility features for Visual in Temple of Sun and Moon which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Temple of Sun and Moon, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 1 accessibility feature for Audio in Temple of Sun and Moon which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Temple of Sun and Moon, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.