We've documented 23 accessibility features for Terraria. Strongest in Controls and Reading but also has features in Visual, Getting Started, Navigation, Difficulty and Audio to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Terraria looks like a 2D, lesser, version of Minecraft. However, this is a game every bit as complex and creative as the better-known block building game. To the world-crafting and survival it adds hundreds of items to collect, characters to defeat and bosses to battle.
Release Date: 25/11/2013, updated in 2019
Price: 50% off
Out Now: 3DS and 2DS, Amazon Fire, Android, Mac, PC, PS Vita, PS3, PS4, Stadia, Switch, Wii U, Xbox 360, Xbox One and iOS
Content Rating: PEGI 12
Skill Rating: 8+ year-olds
Players: 1-4 (8 online)
Genres: Adventure, Strategy (Action, Fighting, Platform, Shooting and Simulation)
Accessibility: 23 features
Components: 2D Side-On, Day and Night, Pixels and Weather
Developer: Terraria Logic (@Terraria_Logic)
Costs: Purchase cost
To complete the main campaign of the game you need to use a minimum of:
|Drop||◻ Square||X Button||T Key||Unbound by default on Switch.||✔|
|Throw Item / Grenade||◻ Square||X Button||T Key||Unbound by default on Switch.||✔|
|Jump / Vault||✕ Cross||A Button||ZL Trigger||Spacebar||✔|
|Interact||◯ Circle||B Button||B Button||Right Mouse Button||✔|
|Use Item||R2 Right Trigger||Right Bumper||ZR Trigger||Left Mouse Button||✔|
|Movement||D-Pad Down||Left Stick||Left Stick||WASD Keys||✔|
|Aim / Look / Camera||Right Stick||Right Stick||D-Pad Up + + Button||Mouse Movement||✔|
|Map||Share Button||View Button||- Button||M Key||Toggle.||✕|
|Pause / Menu||Options Button||Menu Button||+ Button||Escape||✕|
|View Inventory||△ Triangle||Y Button||X Button||Escape||✕|
|Aim Zoom||Touchpad Movement||Right Trigger + Left Trigger||ZL Trigger + ZR Trigger||Minus (-) key + Plus (+) Key + Shift (Left) Key||Switch requires Pause to zoom||✕|
|Drop||X Button||Unbound by default on Switch.||✔|
|Throw Item / Grenade||X Button||Unbound by default on Switch.||✔|
|Jump / Vault||A Button||✔|
|Use Item||Right Bumper||✔|
|Aim / Look / Camera||Right Stick||✔|
|Pause / Menu||Menu Button||✕|
|View Inventory||Y Button||✕|
|Aim Zoom||Right Trigger + Left Trigger||Switch requires Pause to zoom||✕|
|Jump / Vault||✕ Cross||✔|
|Drop||◻ Square||Unbound by default on Switch.||✔|
|Throw Item / Grenade||◻ Square||Unbound by default on Switch.||✔|
|Aim / Look / Camera||Right Stick||✔|
|Use Item||R2 Right Trigger||✔|
|Pause / Menu||Options Button||✕|
|View Inventory||△ Triangle||✕|
|Aim Zoom||Touchpad Movement||Switch requires Pause to zoom||✕|
|Use Item||Left Mouse Button||✔|
|Interact||Right Mouse Button||✔|
|Drop||T Key||Unbound by default on Switch.||✔|
|Throw Item / Grenade||T Key||Unbound by default on Switch.||✔|
|Jump / Vault||Spacebar||✔|
|Aim / Look / Camera||Mouse Movement||✔|
|Aim Zoom||Minus (-) key + Plus (+) Key + Shift (Left) Key||Switch requires Pause to zoom||✕|
|Pause / Menu||Escape||✕|
|Aim / Look / Camera||D-Pad Up + + Button||✔|
|Jump / Vault||ZL Trigger||✔|
|Use Item||ZR Trigger||✔|
|Pause / Menu||+ Button||✕|
|View Inventory||X Button||✕|
|Aim Zoom||ZL Trigger + ZR Trigger||Switch requires Pause to zoom||✕|
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
If you want to play Terraria, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 2 accessibility features for Difficulty in Terraria which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
If you want to play Terraria, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Terraria which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
If you want to play Terraria, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 4 accessibility features for Reading in Terraria which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
If you want to play Terraria, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 3 accessibility features for Navigation in Terraria which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
If you want to play Terraria, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 4 accessibility features for Visual in Terraria which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
If you want to play Terraria, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Terraria which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
If you want to play Terraria, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
We haven’t documented any accessibility features for Communication in Terraria which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Terraria, and offer accessibility features for Communication:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|