Close search results

The Legend of Zelda: Breath Of The Wild Accessibility Report

We've documented 12 accessibility features for The Legend of Zelda: Breath Of The Wild in the Difficulty, Getting Started, Reading, Navigation and Controls areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

This game departs from the previous Zelda formula with the scale and depth of its world. You walk, fly, ride and climb your way through a landscape that varies in climate, terrain, inhabitants and vegetation. Weather and the passage of the sun and moon extend the deep encounter with the fantastical world, but it’s the sense of history in the dilapidated buildings and long-untouched wilds that draw you in. You must work with the land, foraging for food, scaling snow-covered mountains and searching for shade in scalding deserts to continue your quest to uncover its history and restore balance.

NotesAccessibility Notes

You can aim using the controller motion detection. There are also some tilting puzzles you use motion to solve.

DetailsGame Details

Content Rating: PEGI 12

Skill Rating: 11-18 year-olds

Release Date: 03/03/2017

Platforms: Switch and Wii U

Genres: Action, Adventure, Fighting, Narrative, Open World, Simulation and Stealth

Accessibility: 12 features

Developer: Nintendo (@Nintendo)

Players: This is a single player game

Costs: Purchase cost. In-game purchases

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in The Legend of Zelda: Breath Of The Wild which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play The Legend of Zelda: Breath Of The Wild, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in The Legend of Zelda: Breath Of The Wild which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play The Legend of Zelda: Breath Of The Wild, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in The Legend of Zelda: Breath Of The Wild which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Captions

Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

Voice Acted

Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.

 

Similar Games With More Accessibility Features for Reading

If you want to play The Legend of Zelda: Breath Of The Wild, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 3 accessibility features for Navigation in The Legend of Zelda: Breath Of The Wild which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also states which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play The Legend of Zelda: Breath Of The Wild, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

We've documented 3 accessibility features for Controls in The Legend of Zelda: Breath Of The Wild which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Motion

Games that can be played with different sorts of motion controllers.

Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.

Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.

 

Similar Games With More Accessibility Features for Controls

If you want to play The Legend of Zelda: Breath Of The Wild, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We haven’t documented any accessibility features for Visual in The Legend of Zelda: Breath Of The Wild which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to The Legend of Zelda: Breath Of The Wild, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in The Legend of Zelda: Breath Of The Wild which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to The Legend of Zelda: Breath Of The Wild, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @daisyalesounds and @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
PlayStation
Carina Initiatives
YouTube
Facebook
Twitter
Discord
Contact Us
About