We've documented 18 accessibility features for The Procession to Calvary, including Low Pressure, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked The Procession to Calvary accessibility 17 months ago.
Accessibility Notes
The text in the game is all very high contrast and fairly large, but not 1/20th of the screen high.
Game Details
Release Date: 09/04/2020, updated in 2023
Price: 55% off
Out Now: Android, Mac, PC, PS4, Switch, Xbox One, Xbox X|S and iOS
Skill Rating: 9+ year-olds
Players: 1
Genres: Point-and-Click (Adventure, Fighting, Narrative and Puzzle)
Accessibility: 18 features
Components: 2D Side-On and Hand-Made
Developer: Joe Mc Richardson (@JoeMcRichardson)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in The Procession to Calvary which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play The Procession to Calvary, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- 1428: Shadows over Silesia (11 Controls Features)
- Unpacking (10 Controls Features)
- Phoenix Wright Ace Attorney (10 Controls Features)
- West of Loathing (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in The Procession to Calvary which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to The Procession to Calvary, and offer accessibility features for Difficulty:
- 1428: Shadows over Silesia (2 Difficulty Features)
- Weird West (2 Difficulty Features)
- Unpacking (2 Difficulty Features)
- Roadwarden (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in The Procession to Calvary which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play The Procession to Calvary, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- West of Loathing (9 Getting Started Features)
- 1428: Shadows over Silesia (8 Getting Started Features)
- Roadwarden (6 Getting Started Features)
- Cube Escape Collection (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in The Procession to Calvary which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play The Procession to Calvary, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Return to Monkey Island (7 Reading Features)
- Rusty Lake Hotel (7 Reading Features)
- Dot's Home (6 Reading Features)
- Rusty Lake: Roots (6 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in The Procession to Calvary which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play The Procession to Calvary, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- 1428: Shadows over Silesia (10 Navigation Features)
- Weird West (5 Navigation Features)
- Unpacking (5 Navigation Features)
- Roadwarden (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in The Procession to Calvary which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play The Procession to Calvary, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- The White Door (8 Visual Features)
- West of Loathing (7 Visual Features)
- 1428: Shadows over Silesia (6 Visual Features)
- Dot's Home (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in The Procession to Calvary which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play The Procession to Calvary, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Roadwarden (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall