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Theatrhythm Final Bar
Line

Our accessibility experts are yet to assess Theatrhythm Final Bar Line. If you'd like to suggest accessibility features we should record for Theatrhythm Final Bar Line, let us know on Twitter or via email. You can also Tweet, to invite the developer  to complete our accessibility questionnaire.Theatrhythm Final Bar Line is a series of rhythm games where you hit notes and perform actions in time to the music. In Theatrhythm Final Bar Line, you play along to tracks from the famous Final Fantasy Series and other Square Enix games, like Octopath Traveller. As you do the corresponding game action plays out along with the music. It's an unusual way to engage with the music (and these games), with each track offering a different challenge through varied actions and styles.

DetailsGame Details

Release Date: 16/02/2012, updated in 2023

Out Now: 3DS and 2DS, PS4, Switch and iOS

Skill Rating: 7+ year-olds

Players: 1-2 (4 online)

Genres: Action and Rhythm

Accessibility: 0 features documented (Tweet Developer )

Components: 2D Side-On, Cartoon and Grid

Developer: Square Enix (@SquareEnix)

Costs: Purchase cost, In-Game Purchases and In-Game Pass

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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