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Vignettes
3 Accessibility Features

We've documented 3 accessibility features for Vignettes, including Low Pressure, No Quick Reactions and Save Anytime. It has features in Getting Started to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Vignettes is a puzzle game where you explore shapes that change into different objects as you spin them around with your fingers. What starts as a novelty evolves into a collecting challenge where interacting with one item leads to another. Rescue a stray cat, awaken an ancient snake-spirit, re-enact a moon landing or travel back in time. Each object has a story to tell as you push and pull it around. You don’t win or lose, but you do progress through the series of different objects.
Infant-school children will enjoy the simple object recognition and how one thing magically transforms into another with their careful interactions.

DetailsGame Details

Release Date: 06/03/2019

Out Now: Android, Mac, PC and iOS

Skill Rating: 5+ year-olds

Players: 1

Genres: Puzzle

Accessibility: 3 features

Components: 2D Side-On

Developer: Skeleton Biz (@SkeletonBiz)

Costs: Purchase cost

 

ControlsControls

We haven’t documented any accessibility features for Controls in Vignettes which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Vignettes, and offer accessibility features for Controls:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Vignettes which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Vignettes, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 3 accessibility features for Getting Started in Vignettes which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Vignettes, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We haven’t documented any accessibility features for Reading in Vignettes which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Vignettes, and offer accessibility features for Reading:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Vignettes which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Vignettes, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Vignettes which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Vignettes, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Vignettes which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Vignettes, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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