Our accessibility experts are yet to assess We Kill Monsters. If you'd like to suggest accessibility features we should record for We Kill Monsters, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.We Kill Monsters (in early development) is an adventure set in a land lost in a deep valley. You explore on foot through forests, mists and moors with the sole goal of reaching the bottom. The world is huge and labyrinthine and invites you to lose yourself in its many folds.
Game Details
Release Date: Coming soon
Coming Soon: PC
Players: 1 (4 online)
Genres: Adventure (Action, Role-Play, Simulation and Traversal)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D Third-Person, Day and Night, Open World and Weather
Developer: Glass Revolver (@Glass__Revolver)
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative