Our accessibility experts are yet to assess We Should Talk. If you'd like to suggest accessibility features we should record for We Should Talk, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.We Should Talk is a short narrative game about working the night shift in a bar dealing with romantic advances and your disgruntled partner. Like other narrative games you choose conversation responses that have consequences. Unlike other narrative gives, here you construct precisely what to say from series of fragments. As you juggle work and texts from your boyfriend, this detailed approach to conversation makes it feel like every response counts -- which in fact, it does.
Game Details
Release Date: 16/07/2020
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 14+ year-olds
Players: 1
Genres: Communication (Narrative and Sequencing)
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On and Cartoon
Developer: We Should Talk (@_WeShouldTalk)
Costs: Purchase cost
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative