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You Suck at Parking Accessibility Report

We've documented 32 accessibility features for You Suck at Parking in the Controls, Getting Started, Reading, Navigation, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

You Suck At Parking is a tactical racing game where the ultimate goal is to stop in a parking spot. The game features cartoon style parkour racing tracks with loops, sharp bents, bombs and other hazards, on the route to a parking spot.

NotesAccessibility Notes


There is no difficulty setting, but levels start easy and get progressively harder. Before you start any level you can inspect the level to see where the parking spots are.

Vibration is used to indicate if you hit something.

You can choose the text size for menus, this also affects the size on on-screen indicators for fuel and the timer. The game has good contrast, on some levels the colour of your car may need to be selected to ensure this. You can adjust the camera to be very close which makes the interactive elements larger. Parking spots are bright and highlighted, the other interactive elements have highlights to indicate them. You can disable Grass and Snow that can aid contrast depending on car colour.

The in game obstacles emit a sound to indicate their presence (magnet, portal, fans) that gets louder as you approach. There are audio indications when you successfully jump, speed boost and get parked.

Video GameYou Suck at Parking
ACCESSIBILITY REPORT
PEGI 3 Video Game Age Rating for You Suck at Parking in UK and Europe

DetailsGame Details

Release Date: 14/09/2022

Platforms: PC, PS4, Switch and Xbox One

Content Rating: PEGI 3

Skill Rating: 8+ year-olds

Players: 1 (8 online)

Genres: Race, Traversal (Creative and Puzzle)

Accessibility: 32 features

Developer: HV Games (@HVGames)

Costs: Purchase cost, In-Game Purchases and In-Game Pass

 

ControlsControls

To complete the main campaign of the game you need to use a minimum of:

  • PC: 11 keys.
  • Xbox: 4 buttons, 2 triggers and 1 stick.
Pitching and rRolling aren't mandatory to complete levels, but adds additional possibilities for stunts and speed-running.
The following tables guide you through which buttons you can map to custom controllers:

Action Xbox PC Notes Required
Steering Left Stick A Key + D Key
Brake Left Trigger S Key
Accelerate Right Trigger W Key
Horn Left Stick Press H Key
Steering - Roll Left Bumper + Right Bumper Cursor Left + Cursor Down + Cursor Right
Steering - Pitch Left Stick Cursor Down + Cursor Up

Action Xbox Notes Required
Steering Left Stick
Brake Left Trigger
Accelerate Right Trigger
Horn Left Stick Press
Steering - Roll Left Bumper + Right Bumper
Steering - Pitch Left Stick

Menu Xbox Notes Required
Menu - Open Menu Menu Button
Restart Y ButtonNot mapped initially on PC.
Menu - Select/Advance A Button
Respawn D-Pad DownNext car.
Menu - Navigate Left Stick

Action PC Notes Required
Steering A Key + D Key
Brake S Key
Accelerate W Key
Steering - Pitch Cursor Down + Cursor Up
Steering - Roll Cursor Left + Cursor Down + Cursor Right
Horn H Key

Menu PC Notes Required
Respawn R KeyNext car.
Menu - Select/Advance Spacebar
Menu - Open Menu Escape
Menu - Navigate Cursor Keys

Menu Xbox PC Notes Required
Menu - Open Menu Menu Button Escape
Restart Y Button Not mapped initially on PC.
Menu - Select/Advance A Button Spacebar
Respawn D-Pad Down R KeyNext car.
Menu - Navigate Left Stick Cursor Keys

We've documented 10 accessibility features for Controls in You Suck at Parking which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Remap Controls

Can customise the controls for the game as follows:

Inputs Documented: The inputs required to complete the game in campaign mode or play competitively are documented on the database (or in other official documentation).

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

Similar Games With More Accessibility Features for Controls

If you want to play You Suck at Parking, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in You Suck at Parking which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to You Suck at Parking, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 5 accessibility features for Getting Started in You Suck at Parking which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play You Suck at Parking, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in You Suck at Parking which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play You Suck at Parking, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 5 accessibility features for Navigation in You Suck at Parking which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.

Head-Up Display

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Menu Navigation

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

Digital Menu Navigation: Choices in game and in menus can be selected without an analogue stick precision cursor.

Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.

VisualVisual

We've documented 7 accessibility features for Visual in You Suck at Parking which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Menu Audio Cues: Navigating menus provide an audio cue for each selection.

AudioAudio

We've documented 2 accessibility features for Audio in You Suck at Parking which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play You Suck at Parking, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

We've documented 1 accessibility feature for Communication in You Suck at Parking which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

No Online Chat (Or Preset Phrases Only): Game is played online but no verbal or textual player communication. This includes games that offer player-to-player communication with word-less icons, sounds or preset phrases.

 

Similar Games With More Accessibility Features for Communication

If you want to play You Suck at Parking, but it doesn't offer the Communication accessibility features you require, these similar games extend the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and Jo Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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