About Family Video Game Database
08/04/2020 09:58:08 Andy Robertson2 years ago Author:
The Family Video Game Database has been created to help parents, carers and guardians gain a deeper understanding of video games. Through unusual lists of games, detailed search and alternative suggestions we connect families with amazing, affordable video games that are valued by adults and children.
We have 2083 video games and 175 board games on the database. Our aim isn't to include all games (although maybe one day). We hand pick games for a few reasons:
- Importance: They are important for parents to know about, perhaps because of some unexpected content.
- Popularity: They are really popular with children, who will be asking to play them.
- Significance: They offer an unusual experience we think families will love.
Everything about the database is designed with parents and carers in mind. We assume our readers may not have played many (or any) games. There's no jargon that's not explained. Information is presented consistently and clearly. It's a calm space for parents and carers to learn and discover.
You can get started by typing something into the search at the top of every page. Or you could browse the games our team loves to play. Or our what's new and what's trending page keeps you up to date with what other families are playing and checking up on.
We don't include the adverts you see on other sites. Instead, we have a growing team of charity, commercial and grant supporters that contribute to our running costs. To cover remaining costs we work with game publishers to run sponsored creative activities. This has no impact on our editorial content and is clearly stated on any supported content.
Partner OrganisationsCarina Initiatives: Partners with teams building programs and products that reveal and nurture hidden math talent. Our partners are revolutionizing learning design and trailblazing new educational pathways. They are committed to a world where all our motivated math and computer science students have access to exceptional learning experiences. Let's send more kids from more communities to the frontiers of science and technology.
PlayStation: Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Now, and acclaimed PlayStation software titles from PlayStation Studios.
AskAboutGames: AskAboutGames is supported by video game publishers and retailers in the UK to ensure their products are enjoyed by suitable audiences. We answer questions parents and players have about video game age ratings, provide advice on how to play games safely and responsibly, and offer families helpful tips to ensure they get the most out of the games they enjoy together. We provide weekly family video game charts and family game guides.
VSC Rating Board: Our mission is to make sure that parents have all the information they need to make informed decisions about the video games their families play. The age ratings and content information we issue are an important part of that, but we also know they are only part of the picture. The accessibility information provided on the Family Video Games Database will allow users to find games based not only on PEGI age suitability but also according to their accessibility requirements. The VSC is proud to support this initiative as the Accessibility Partner, ensuring that video games continue to make a positive contribution to children’s and families’ lives across the UK.”
IGEA: IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry, through advocacy, research and education programs. We work with many stakeholders including all levels of government, agencies, media and other trade associations.
Previous Partner OrganisationsThe Playability Initiative: Seeks to collaborate with the accessible gaming community to connect players to video games designed and adapted with their unique abilities in mind while challenging more designers to think inclusively. The Playability Initiative is made possible through the financial support of AveXis. It collaborates with the Spinal Muscular Atrophy and broader disabled community to create a new video game. It also partners with The AbleGamers Charity to help assess the player’s abilities with a diagnostic game mode that suggests adaptive technology resources to serve the player’s needs and games that may be suitable for the player as they venture beyond.
Parent Zone: Parent Zone are experts in digital family life. They provide support and information to parents, children and schools, working globally to help families to navigate the internet safely and confidently. We work with parents, schools, governments and businesses to study, understand and address the impact of emerging technologies on young people. Our mission is to improve outcomes for children in a digital world, so: Children will be safer online. Children will be resilient enough to cope with the challenges of the online world. Children will be educated for a digital future.
Gamewell: Our Mission is to demystify gaming through education, collaboration and imagination. We are an Integrative, evidence-based platform that is committed to building a positive, informed environment that supports healthy gaming. Our aim is to promote the concept of ‘healthy gaming’. We want to ensure that families, gamers and professionals are educated about gaming and able to communicate not from a position of hostility, but from one of empathy. We do this through the lens of an organisation that has the infrastructure and team to provide clinical treatment when it’s required, but passionately believes that through collaborative efforts within the family and society, imaginative services can be created to enjoy Gaming in a healthy and balanced way.