Posted: 2 years ago, last updated 3 weeks ago.
The doubts intensify as Madeline first tries to run from, and then do away with, her alter ego before accepting it as part of herself.
Along with the use of metaphor, it’s the game’s ability to change its interactions and controls to match Madeline’s emotional hazards of doubt, failure or blind positivity, that create a unique way of considering wellbeing.
If you’re new to difficult platform games, the ‘Assist’ mode is a great way to experience this game while also being able to progress when you get stuck. Slowing down the game grants more time for making jumps just right. This enables any player to engage in the subject of emotional wellbeing in this unusual way.
11+ year-olds usually have the required skill to enjoy this game. It's a game that looks retro and simple but is a real challenge to your reactions and accuracey. Younger players can use the difficulty settings to offset this, but those who can connect and understand with the deeper story of Medeline get most from the game.
Our Game Pathways reveal how 24-year-olds play this game:
- 24-year-old: Inspiration for PhD
You can change the difficulty, both in terms of your health, invincibility and speed of the game.
Diversity and Inclusion
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