Posted: 15 months ago, last updated 5 months ago.
Play involves selecting one of the characters and making choices to guide them through their digital dilemmas. You make a series of choices that have both obvious and less obvious consequences. Novel for these sorts of games, at any time you can pull up a map of the decisions you have made to trace how things turned out.
Although the game is focused squarely on education rather than entertainment, and older children might find it heavy-handed, the quality of the product makes it stand out. The characters are well fleshed out, the graphics engaging and all the dialogue is fully voiced.
The result is an innovative way for children to explore how decisions made in their digital lives can affect their relationships and futures. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action.
Rated for younger players in Australia.
9+ year-olds usually have the required skill to enjoy this game. The simple play and set-up scenarios mean this works well for young players. The skill to play is in understanding the questions and processing implications.
We haven't documented accessibility features for this game yet. Our Digital Compass Accessibility Report details system-wide settings that may help, and suggests similar games with accessibility features. Tweet the developer (@CommonSenseEd) to let them know about our Accessibility Questionnaire.
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