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Video GameDorfromantik Review
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Posted: 21 months ago, last updated 3 days ago.

Author: @gweronimo, @GeekDadGamer, Jo Robertson and Ben Kendall.

OverviewOverview

Dorfromantik is a peaceful village-building strategy puzzle game for one player. It's inspired by tile-based board-games like Carcassonne and Tantrix.

Hexagonal tiles are drawn from a random stack and can be placed and rotated on an expanding board to create a growing rural landscape with buildings, fields, forests, lakes and rivers. Each tile is rewarded points for how well it fits against the surrounding ones. As you progress, new tiles and biomes are unlocked and quests can be completed. The idyllic landscape scenery is further enhanced by animated tiles, like windmills and steamboats. One round of the game runs until all the tiles in the stack have been placed on the board.

This colourful game was developed by four game design students from Berlin. It can be played either casually, as a relaxing and calming distraction, or as a challenging puzzle to beat the high-score by planning ahead and strategically placing each tile.

DetailsGame Details

Release Date: 25/03/2021, updated in 2022

Price: 10% off

Platforms: PC and Switch

Content Rating: PEGI 3

Skill Rating: 8+ year-olds

Players: 1

Genres: Creative, Puzzle and Strategy

Accessibility: 19 features

Developer: Toukana (@_Toukana)

 

ListsLists

DurationDuration

Play Time: It takes between 15 minutes and 2 hours to play a round of this game.
 

Play StylePlay Style

This is a single-player game.

Age RatingsAge Ratings

Content Rating

This game has been rated PEGI 3.

Skill Rating

8+ year-olds usually have the required skill to enjoy this game. You need to consider placement and rotation of land pieces, not only to match the surroundings but for long terms plans and routes.

CostsCosts

Dorfromantik usually costs £10.99 to £12.99. 

Dorfromantik

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'. A free demo is available here.

AccessibilityAccessibility

Our Dorfromantik Accessibility Report documents 19 accessibility features:
As there are no time pressures in the game, with each game instead ending when all the tiles are used up, there is no need for rapid pressing. Neither do you need to hold down buttons or press more than one at a time.

The text, in some parts, is fairly small, and some of it doesn't contrast well with the background (ie. when there's white text against a white or light background). Although you can disable the translucency of the UI in settings and menus, this doesn't make all text more readily readable.

The game generally uses contrasting colours to represent different areas on the tiles, with water being a bright blue and grass being a dark green. for example. This makes distinguishing what each tile has on it fairly straightforward despite the small size. However, as colour is often the only way to distinguish between different terrain types, it can be difficult for colour-blind people to play.

Diversity and InclusionDiversity and Inclusion

We haven't documented diversity and inclusion information for this game yet.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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