This game is rated PEGI 3
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Posted: 3 months ago.
You start each room with no items and can move in one of the four cardinal directions, only stopping when you collide with a wall or monster. This counts as one turn. You can then choose to move in another direction, perhaps to pick up a piece of equipment, or you can choose to use any equipment you possess to kill or move any of the monsters, clearing your way. You also need to look out for traps that could spell the end of your attempt.
The door unlocks once you've defeated all the monsters. However, if you are in the wrong position, it may be impossible to get to the door; for example, you may have needed to use a monster you killed to align yourself with the door before you killed it. This adds a layer of strategy to the usual dungeon exploration, as you need to ensure you do everything in the correct order.
If you complete a level in the minimum number of moves you get a golden crown. Rather than the common procedurally generated levels, these are hand crafted unique puzzles. As you progress you find new items and objects you can use to your advantage.
The game offers a unique blend of puzzle and turn-based combat games that makes you craft deep strategies and think before you act, all along with a unique retro art style and a charming soundtrack.
You can play this game in the following styles:
9-14 year-olds usually have the required skill to enjoy this game. Younger children will be drawn to the retro dungeon exploration, but do need both patience, forward thinking and resilience for when things go wrong.
While the text is high contrast, some of it is quite small. A very few of the objects in the game can be difficult to make out against the background, such as traps.
As the entire level is always on the screen, it is easy to see where you are trying to get.
If you make a mistake, you can undo your go, or undo multiple goes, as many times as you want in each level. This, combined with the fact that nothing is attacking you and you can take as long as you want to take each go, makes it a very low-pressure experience.
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