This game is rated 7
Our review includes potentially triggering words:
Ignore All Content Warnings
Posted: 4 months ago, last updated 11 weeks ago.
Play starts with everyone in the central chamber. The soundtrack-timer begins and everybody repeatedly rolls their five dice to match the symbols on the door and move through it. They then add a room tile and move into that room. This repeats in real-time as players frantically explore the temple looking for gems and collecting them by rolling to match the required symbols.
One of the dice faces displays a black mask that mean you can't use that dice until you roll a key on the other dice. It means that although you can repeatedly roll as often as you like, if you're not careful you can end up with all your dice locked. This is made worse by the need to return to the central chamber every couple of minutes as indicated by the soundtrack. If you don't you lose a dice in the next round.
This risk-reward leans into the cooperative aspect of play. If all your dice are locked, another player needs to move into your room (by rolling the required dice) to roll the golden mask to unlock you. You can also team up with other players to role the required number of symbols to collect the higher number of gems.
After two rounds you have a final chance to get to the exit of the temple, which has hopefully been revealed by then. Once you are at the exit you need to roll enough keys to match the number of gems remaining to be found.
Although the standard game is complex enough for many families, there are some excellent expansions you can purchase:
- Treasure chamber tiles offer bonus treasures.
- Cursed chambers apply in game limitations to dice or the player's physical ability.
- Quest chambers provide additional missions to complete before you can leave.
- Trap chambers hinder movement.
- Time chambers slow you down.
- Character tiles offer additional abilities to help you escape.
- Queenie modules add more special tiles and features.
The result is a really unusual and enjoyable game. The real-time frantic dice rolling is in itself a lot of fun. Then there is the team work required to progress together and look after all the players. Finally, there is the risk reward of needing to push your luck to get enough gems to make the final rolls at the exit not insurmountable.
The first time you play, this makes learning easier:
- Use this soundtrack-timer YouTube video as it provides visual countdown and instructions on rounds.
- Play a practice rooms where you all try and roll to move to the next tile.
- Play a practice room where one player has locked dice.
- You can play a practice round without a timer.
- You can make it easier for early attempts by reducing the number of gems you have to collect.
- Ensure you place your colour indicator token in front of you as this is important to quickly see who is which character in the tomb.
Play Time: This game will take between 10 minutes and 10 minutes to complete.
8+ year-olds usually have the required skill to enjoy this game. Very young players may need more time to practice before starting the pressured timed round. The frantic real-time nature of play requires quick thinking (and honesty about when dice are locked).
Content RatingWe rate this suitable for 7+ years-olds. There are themes of being locked in a tomb. The sound track as a spooky voice that aims to make things feel tense.
We haven't documented accessibility features for this game yet. Our Escape: The Curse of the Temple Accessibility Report details system-wide settings that may help, and suggests similar games with accessibility features. Tweet the developer (@QueenGamesUS) to let them know about our Accessibility Questionnaire.
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