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Board GameFlamme Rouge Review

Posted: 6 weeks ago, last updated 4 weeks ago.

Author: @GeekDadGamer and Jo Robertson.


Flamme Rouge is a quick and tactical bike racing game. You control a team of two riders around the puzzle piece track to get to the finish first. The trick is using your endurance and sprinter rider cards to tactically use slipstream efficiently.

It's a game about jostling for position and managing your movement deck to finish strong. Each go, you draw four Movement cards for each rider and choose one. How you used this movement and the resulting position is really tactical. You are aiming to stay in a group to preserve energy, while also leaving opponent riders on their own or blocking them at the back. But you can also use slipstreaming to your advantage and catch up if there's a one-space gap.

Alongside the jostling for position, you need to manage your energy in your Movement deck. You have a limited number of the best movement cards in your deck. Once they are played they are gone. This means you need to carefully decide when to use your best cards and when to put them back in your deck for later. But also, any rider out in front at the end of the round adds an Exhaustion card to the deck that has low movement.

The result is a tactical race that's approachable and balances luck and skill. Using the position of your two riders while also eeking out your best cards creates knife-edge finishes. We've not even talked about the hills that cap movement on the way up and add movement on the way down. There is quite a bit of chance, even when you've carefully crafted your deck. For experts, this can dampen things down but does work as a good way to keep an even playing field for youngsters or novice players.

DetailsGame Details

Release Date: 01/01/2016

Skill Rating: 7+ year-olds

Players: 1-4

Genres: Race, Sequencing, Traversal and Push-Your-Luck

Accessibility: 36 features

Components: Board, Cards and Figures

Developer: Asger Granerud (@AsgerGranerud)



View our choice of games like Flamme Rouge. This game is good if you want to:


Learn to Play: This takes 15 minutes to learn. The first time you play it's worth doing the following:
  • Don't include the hills as they add complexity.
  • Highlight how adding and removing cards from your deck affects how likely you'll a good card.
  • Highlight how being in a pack avoids filling your deck with low Movement cards.
  • Outline how coordinating your two riders can be more efficient.

Play Time: This game will take between half an hour and 45 minutes to complete.

Play StylePlay Style

You can play with 1 to 4 players in the same room.

You can play this game in the following styles:

Age RatingsAge Ratings

Skill Rating

7+ year-olds usually have the required skill to enjoy this game.

Content Rating

We rate this suitable for 3+ years-olds.


There are no additional in-game purchases, loot boxes, adverts or subscription costs.
You can purchase the following expansions:
  • Flamme Rouge: Peloton (2017) - Adds more riders for up to 6 players and a new Breakaway tile and Supply Zone tiles.
  • Flamme Rouge: Meteo (2018) - Adds weather phenomena such as storms, side winds, and headwinds.
  • Flamme Rouge: Grand Tour (2023) - Adds multi-stage campaigns, varying from short 3-stage Tours to full 21-stage Grand Tours. 


Our Flamme Rouge Accessibility Report documents 36 accessibility features:
Because you can design your own track (and exclude complexities like hills and drafting) you can make a simple version of the game.

Being able to remember the rough card mix in your deck there is a small memorisation advantage. Apart from which cards remain in each player's deck, the state of the game is largely visible at all times. Although colour-blind players may need to confirm which riders are which colour, there's not a big tactical disadvantage to this. Because it's a game about understanding the probability of getting good cards from your deck, there is some mathematical advantage.

There's a companion app reference aid that enables you to keep track of riders and team points when playing multiple stages in a row.

The first player in each round is signified by the leading rider. The nature of each player's finite deck of energy cards, and the slipstream rule provide a degree of catching up for trailing players.

You need to shuffle your deck each time you have depleted your deck, to shuffle the discards ready for use. You can describe the game state but the positional complexity is a barrier to using this information to play the game.

Report informed by Meeple Like Us assessment which offers an extended review.

Diversity and InclusionDiversity and Inclusion

We haven't documented diversity and inclusion information for this game yet.

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Hand-Picked Games Like Flamme Rouge

Here are our hand-picked short list of similar games; the perfect thing to play next if you enjoyed Flamme Rouge. We also have a long list of games similar to Flamme Rouge.

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Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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