Posted: 4 months ago, last updated 5 weeks ago.
You start in a small clearing in the medieval countryside and must send the few people you have with you to complete tasks; cutting down trees, farming, and gathering other resources. While other city-building games tend to be grid-based, Foundation allows you to choose exactly where to place each building, its orientation, and even what it looks like. You use a tool similar to a paintbrush to tell your townsfolk where to cut down trees for timber, create paths, and more.
While initially the focus is more on this creative side of the game, as you progress, the size of your town necessitates strategy becoming a more prominent player in your decisions in the later game, as you need to keep your followers content, lest they rapidly abandon you, which, once started, can rapidly escalate in the blink of an eye. Additionally, you need to become more mindful of the space you have to use, and limited resources will have you making difficult decisions.
It's a unique game, not only because of its setting in the medieval period, but also because of its deep gameplay systems which combines strategy and keeping individual folk happy with the typical creativity these games always allow.
You can play this game in the following styles:
There is only implied violence in the game. The focus is on building a thriving community rather than combat.
8+ year-olds usually have the required skill to enjoy this game. You require knowledge about systems and how buildings interact. The medieval setting requires some understanding.
We offer a scaleable user interface as an option under our settings and several accessibility features are planned or considered before/after launch.
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