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Video GameFru Review
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Posted: 2 years ago, last updated 6 weeks ago.

Author: @GeekDadGamer, Jo Robertson and Ben Kendall.


Fru is a platform game with a twist. One player uses a controller to run and jump around the level; a second player stands in front of the Xbox Kinect camera and appears on the screen in silhouette. This person must use the outline of their body to create platforms and interact with the world to help the character reach the end of each level. This interaction between body and the screen means the player must communicate and time their movements with the controlling player.

This collaboration is a simple idea but is cleverly executed with levels that stretch the partnership – and bodily contortions – to the limit.

DetailsGame Details

Release Date: 29/06/2016

Platforms: Xbox 360 and Xbox One

Content Rating: PEGI 3

Skill Rating: 4+ year-olds

Players: 1-2

Genres: Physically Active and Platform

Accessibility: 16 features

Developer: Aparaitre (@Aparaitre)




Play Time: This game will take between 3 hours and 4 hours to complete. It takes around 3 hours to get through the levels, but the unusual interactions and additional challenges extend the longevity considerably.

Play StylePlay Style

You can play with 1 to 2 players in the same room, but you can’t play it online.

You can play this game in the following styles:

Age RatingsAge Ratings

Content Rating

This game was rated PEGI 3. The content of this game is suitable for all persons.

Skill Rating

4+ year-olds usually have the required skill to enjoy this game. Very young players can enjoy working with an adult and playing the role of standing in front of the camera to appear on the screen and create platforms.


Fru usually costs £11.99.


XBox Store Xbox One £11.99
There are no additional in-game purchases, loot boxes, adverts or subscription costs.


Our Fru Accessibility Report documents 16 accessibility features:
There are no difficulty settings, and some of the later levels can be very challenging. As it is played in a 2D plane, navigating through the levels is very easy. If you fall off, you are simply sent back to the beginning of the screen, and you have an infinite amount of time and health.

The tutorial text, which introduces game mechanics, is very large and clear and is often accompanied by a diagram showing the necessary control. However, it is only visible in the red "shadow" of the person using the Kinect camera.

The person using the Kinect camera will occasionally have to lie down, stretch out arms and legs, and hold somewhat unnatural/uncomfortable positions for a not insignificant amount of time.

Backgrounds are for the most part static and the "shadow" of the player is large, clear and contrasts the colour of the rest of the game.

Although in-game sounds are important, unless you are controlling both character movement and the player shadow (which is very much possible), you'll need to communicate with the other player throughout the game.

Diversity and InclusionDiversity and Inclusion

We haven't documented diversity and inclusion information for this game yet.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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